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DungeonShooting / DungeonShooting_Godot / prefab / ui / RoomUI.tscn
[gd_scene load_steps=3 format=2]

[ext_resource path="res://src/ui/RoomUI.cs" type="Script" id=1]
[ext_resource path="res://resource/sprite/ui/template-ui.png" type="Texture" id=2]

[node name="RoomUI" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )

[node name="TextureRect" type="TextureRect" parent="."]
margin_left = 13.0
margin_top = 9.0
margin_right = 90.0
margin_bottom = 33.0
texture = ExtResource( 2 )