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DungeonShooting / DungeonShooting_Godot / prefab / ui / MapEditorTools.tscn
[gd_scene load_steps=3 format=3 uid="uid://b4u66mxndxbrg"]

[ext_resource type="Script" path="res://src/game/ui/mapEditorTools/MapEditorToolsPanel.cs" id="1_mqp1c"]
[ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="2_rwvbg"]

[node name="MapEditorTools" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
script = ExtResource("1_mqp1c")

[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -288.0
offset_top = 19.0
offset_right = -20.0
offset_bottom = 83.0
grow_horizontal = 0

[node name="HandTool" type="TextureButton" parent="HBoxContainer"]
layout_mode = 2
texture_normal = ExtResource("2_rwvbg")
texture_pressed = ExtResource("2_rwvbg")
texture_hover = ExtResource("2_rwvbg")

[node name="PenTool" type="TextureButton" parent="HBoxContainer"]
layout_mode = 2
texture_normal = ExtResource("2_rwvbg")
texture_pressed = ExtResource("2_rwvbg")
texture_hover = ExtResource("2_rwvbg")

[node name="RectTool" type="TextureButton" parent="HBoxContainer"]
layout_mode = 2
texture_normal = ExtResource("2_rwvbg")
texture_pressed = ExtResource("2_rwvbg")
texture_hover = ExtResource("2_rwvbg")

[node name="CenterTool" type="TextureButton" parent="HBoxContainer"]
layout_mode = 2
texture_normal = ExtResource("2_rwvbg")
texture_pressed = ExtResource("2_rwvbg")
texture_hover = ExtResource("2_rwvbg")