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DungeonShooting / DungeonShooting_Godot / scene / World.tscn
@小李xl 小李xl on 28 Dec 2023 1 KB 地牢通道拐角连接处理完成
  1. [gd_scene load_steps=3 format=3 uid="uid://bqf2vks5ggnsp"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/World.cs" id="1_kt3mm"]
  4.  
  5. [sub_resource type="Environment" id="Environment_g06jj"]
  6. background_mode = 3
  7. glow_enabled = true
  8. glow_normalized = true
  9. glow_strength = 1.05
  10. glow_blend_mode = 1
  11.  
  12. [node name="World" type="CanvasModulate" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot", "StaticSpriteRoot", "AffiliationAreaRoot", "FogMaskRoot", "NavigationRoot")]
  13. script = ExtResource("1_kt3mm")
  14. NormalLayer = NodePath("TileRoot/NormalLayer")
  15. YSortLayer = NodePath("TileRoot/YSortLayer")
  16. TileRoot = NodePath("TileRoot")
  17. StaticSpriteRoot = NodePath("TileRoot/StaticSpriteRoot")
  18. AffiliationAreaRoot = NodePath("TileRoot/AffiliationAreaRoot")
  19. FogMaskRoot = NodePath("TileRoot/FogMaskRoot")
  20. NavigationRoot = NodePath("TileRoot/NavigationRoot")
  21. metadata/_edit_vertical_guides_ = []
  22.  
  23. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  24. environment = SubResource("Environment_g06jj")
  25.  
  26. [node name="TileRoot" type="TileMap" parent="." groups=["navigation"]]
  27. y_sort_enabled = true
  28. format = 2
  29. layer_0/name = "Floor"
  30. layer_0/z_index = -10
  31. layer_0/navigation_enabled = false
  32. layer_1/name = "Middle"
  33. layer_1/y_sort_enabled = true
  34. layer_1/navigation_enabled = false
  35. layer_1/tile_data = PackedInt32Array()
  36. layer_2/name = "Top"
  37. layer_2/z_index = 10
  38. layer_2/navigation_enabled = false
  39. layer_2/tile_data = PackedInt32Array()
  40. layer_3/name = "AisleFloor"
  41. layer_3/z_index = -10
  42. layer_3/navigation_enabled = false
  43. layer_3/tile_data = PackedInt32Array()
  44.  
  45. [node name="NavigationRoot" type="Node2D" parent="TileRoot"]
  46. z_index = -2
  47.  
  48. [node name="StaticSpriteRoot" type="Node2D" parent="TileRoot"]
  49. z_index = -2
  50.  
  51. [node name="NormalLayer" type="Node2D" parent="TileRoot"]
  52. z_index = -1
  53.  
  54. [node name="YSortLayer" type="Node2D" parent="TileRoot"]
  55. y_sort_enabled = true
  56.  
  57. [node name="AffiliationAreaRoot" type="Node2D" parent="TileRoot"]
  58.  
  59. [node name="FogMaskRoot" type="Node2D" parent="TileRoot"]