namespace UI.MapEditorMapTile; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorMapTile : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((MapEditorMapTilePanel)this, GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public MapEditorMapTile() : base(nameof(MapEditorMapTile)) { } public sealed override void OnInitNestedUi() { _ = L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1; _ = L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2; _ = L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab3; } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer.Label /// </summary> public class Label : UiNode<MapEditorMapTilePanel, Godot.Label, Label> { public Label(MapEditorMapTilePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer.SourceOption /// </summary> public class SourceOption : UiNode<MapEditorMapTilePanel, Godot.OptionButton, SourceOption> { public SourceOption(MapEditorMapTilePanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { } public override SourceOption Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorMapTilePanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.SourceOption /// </summary> public SourceOption L_SourceOption { get { if (_L_SourceOption == null) _L_SourceOption = new SourceOption(UiPanel, Instance.GetNode<Godot.OptionButton>("SourceOption")); return _L_SourceOption; } } private SourceOption _L_SourceOption; public HBoxContainer(MapEditorMapTilePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer2.Label /// </summary> public class Label_1 : UiNode<MapEditorMapTilePanel, Godot.Label, Label_1> { public Label_1(MapEditorMapTilePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer2.HandleOption /// </summary> public class HandleOption : UiNode<MapEditorMapTilePanel, Godot.OptionButton, HandleOption> { public HandleOption(MapEditorMapTilePanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { } public override HandleOption Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapTile.VBoxContainer.HBoxContainer2 /// </summary> public class HBoxContainer2 : UiNode<MapEditorMapTilePanel, Godot.HBoxContainer, HBoxContainer2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Label /// </summary> public Label_1 L_Label { get { if (_L_Label == null) _L_Label = new Label_1(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_1 _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.HandleOption /// </summary> public HandleOption L_HandleOption { get { if (_L_HandleOption == null) _L_HandleOption = new HandleOption(UiPanel, Instance.GetNode<Godot.OptionButton>("HandleOption")); return _L_HandleOption; } } private HandleOption _L_HandleOption; public HBoxContainer2(MapEditorMapTilePanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Sprite2D"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot.TileSprite /// </summary> public class TileSprite : UiNode<MapEditorMapTilePanel, Godot.Sprite2D, TileSprite> { public TileSprite(MapEditorMapTilePanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { } public override TileSprite Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot.Brush /// </summary> public class Brush : UiNode<MapEditorMapTilePanel, Godot.Control, Brush> { public Brush(MapEditorMapTilePanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override Brush Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot /// </summary> public class TabRoot : UiNode<MapEditorMapTilePanel, Godot.Control, TabRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TileSprite /// </summary> public TileSprite L_TileSprite { get { if (_L_TileSprite == null) _L_TileSprite = new TileSprite(UiPanel, Instance.GetNode<Godot.Sprite2D>("TileSprite")); return _L_TileSprite; } } private TileSprite _L_TileSprite; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.Brush /// </summary> public Brush L_Brush { get { if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<Godot.Control>("Brush")); return _L_Brush; } } private Brush _L_Brush; public TabRoot(MapEditorMapTilePanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override TabRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.Grid /// </summary> public class Grid : UiNode<MapEditorMapTilePanel, Godot.ColorRect, Grid> { public Grid(MapEditorMapTilePanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.FocusBtn /// </summary> public class FocusBtn : UiNode<MapEditorMapTilePanel, Godot.TextureButton, FocusBtn> { public FocusBtn(MapEditorMapTilePanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorMapTile.FreeTileTab"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1 /// </summary> public class Tab1 : UiNode<MapEditorMapTilePanel, UI.MapEditorMapTile.FreeTileTab, Tab1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.TabRoot /// </summary> public TabRoot L_TabRoot { get { if (_L_TabRoot == null) _L_TabRoot = new TabRoot(UiPanel, Instance.GetNode<Godot.Control>("TabRoot")); return _L_TabRoot; } } private TabRoot _L_TabRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Grid /// </summary> public Grid L_Grid { get { if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid")); return _L_Grid; } } private Grid _L_Grid; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.FocusBtn /// </summary> public FocusBtn L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn _L_FocusBtn; public Tab1(MapEditorMapTilePanel uiPanel, UI.MapEditorMapTile.FreeTileTab node) : base(uiPanel, node) { } public override Tab1 Clone() => new (UiPanel, (UI.MapEditorMapTile.FreeTileTab)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.Select /// </summary> public class Select : UiNode<MapEditorMapTilePanel, Godot.NinePatchRect, Select> { public Select(MapEditorMapTilePanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.TerrainName /// </summary> public class TerrainName : UiNode<MapEditorMapTilePanel, Godot.Label, TerrainName> { public TerrainName(MapEditorMapTilePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override TerrainName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.TerrainPreview /// </summary> public class TerrainPreview : UiNode<MapEditorMapTilePanel, Godot.TextureRect, TerrainPreview> { public TerrainPreview(MapEditorMapTilePanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TerrainPreview Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem /// </summary> public class TerrainItem : UiNode<MapEditorMapTilePanel, Godot.Button, TerrainItem> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.Select /// </summary> public Select L_Select { get { if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select")); return _L_Select; } } private Select _L_Select; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainName /// </summary> public TerrainName L_TerrainName { get { if (_L_TerrainName == null) _L_TerrainName = new TerrainName(UiPanel, Instance.GetNode<Godot.Label>("TerrainName")); return _L_TerrainName; } } private TerrainName _L_TerrainName; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainPreview /// </summary> public TerrainPreview L_TerrainPreview { get { if (_L_TerrainPreview == null) _L_TerrainPreview = new TerrainPreview(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainPreview")); return _L_TerrainPreview; } } private TerrainPreview _L_TerrainPreview; public TerrainItem(MapEditorMapTilePanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override TerrainItem Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer /// </summary> public class ScrollContainer : UiNode<MapEditorMapTilePanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.TerrainItem /// </summary> public TerrainItem L_TerrainItem { get { if (_L_TerrainItem == null) _L_TerrainItem = new TerrainItem(UiPanel, Instance.GetNode<Godot.Button>("TerrainItem")); return _L_TerrainItem; } } private TerrainItem _L_TerrainItem; public ScrollContainer(MapEditorMapTilePanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorMapTile.TerrainTileTab"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2 /// </summary> public class Tab2 : UiNode<MapEditorMapTilePanel, UI.MapEditorMapTile.TerrainTileTab, Tab2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public Tab2(MapEditorMapTilePanel uiPanel, UI.MapEditorMapTile.TerrainTileTab node) : base(uiPanel, node) { } public override Tab2 Clone() => new (UiPanel, (UI.MapEditorMapTile.TerrainTileTab)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer.Label /// </summary> public class Label_2 : UiNode<MapEditorMapTilePanel, Godot.Label, Label_2> { public Label_2(MapEditorMapTilePanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.ScrollContainer /// </summary> public class ScrollContainer_1 : UiNode<MapEditorMapTilePanel, Godot.ScrollContainer, ScrollContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3.Label /// </summary> public Label_2 L_Label { get { if (_L_Label == null) _L_Label = new Label_2(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_2 _L_Label; public ScrollContainer_1(MapEditorMapTilePanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer_1 Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.MapEditorMapTile.CombinationTileTab"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3 /// </summary> public class Tab3 : UiNode<MapEditorMapTilePanel, UI.MapEditorMapTile.CombinationTileTab, Tab3> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.ScrollContainer /// </summary> public ScrollContainer_1 L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer_1(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer_1 _L_ScrollContainer; public Tab3(MapEditorMapTilePanel uiPanel, UI.MapEditorMapTile.CombinationTileTab node) : base(uiPanel, node) { } public override Tab3 Clone() => new (UiPanel, (UI.MapEditorMapTile.CombinationTileTab)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer /// </summary> public class MarginContainer : UiNode<MapEditorMapTilePanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorMapTile.FreeTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.Tab1 /// </summary> public Tab1 L_Tab1 { get { if (_L_Tab1 == null) _L_Tab1 = new Tab1(UiPanel, Instance.GetNode<UI.MapEditorMapTile.FreeTileTab>("Tab1")); return _L_Tab1; } } private Tab1 _L_Tab1; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorMapTile.TerrainTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.Tab2 /// </summary> public Tab2 L_Tab2 { get { if (_L_Tab2 == null) _L_Tab2 = new Tab2(UiPanel, Instance.GetNode<UI.MapEditorMapTile.TerrainTileTab>("Tab2")); return _L_Tab2; } } private Tab2 _L_Tab2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.MapEditorMapTile.CombinationTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.Tab3 /// </summary> public Tab3 L_Tab3 { get { if (_L_Tab3 == null) _L_Tab3 = new Tab3(UiPanel, Instance.GetNode<UI.MapEditorMapTile.CombinationTileTab>("Tab3")); return _L_Tab3; } } private Tab3 _L_Tab3; public MarginContainer(MapEditorMapTilePanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorMapTile.VBoxContainer.Panel /// </summary> public class Panel : UiNode<MapEditorMapTilePanel, Godot.Panel, Panel> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public Panel(MapEditorMapTilePanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapTile.VBoxContainer /// </summary> public class VBoxContainer : UiNode<MapEditorMapTilePanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapTile.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapTile.HBoxContainer2 /// </summary> public HBoxContainer2 L_HBoxContainer2 { get { if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer2")); return _L_HBoxContainer2; } } private HBoxContainer2 _L_HBoxContainer2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorMapTile.Panel /// </summary> public Panel L_Panel { get { if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode<Godot.Panel>("Panel")); return _L_Panel; } } private Panel _L_Panel; public VBoxContainer(MapEditorMapTilePanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.HBoxContainer.SourceOption /// </summary> public SourceOption S_SourceOption => L_VBoxContainer.L_HBoxContainer.L_SourceOption; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_VBoxContainer.L_HBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.HBoxContainer2.HandleOption /// </summary> public HandleOption S_HandleOption => L_VBoxContainer.L_HBoxContainer2.L_HandleOption; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.HBoxContainer2 /// </summary> public HBoxContainer2 S_HBoxContainer2 => L_VBoxContainer.L_HBoxContainer2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot.TileSprite /// </summary> public TileSprite S_TileSprite => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1.L_TabRoot.L_TileSprite; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot.Brush /// </summary> public Brush S_Brush => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1.L_TabRoot.L_Brush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.TabRoot /// </summary> public TabRoot S_TabRoot => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1.L_TabRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.Grid /// </summary> public Grid S_Grid => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1.L_Grid; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1.FocusBtn /// </summary> public FocusBtn S_FocusBtn => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1.L_FocusBtn; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorMapTile.FreeTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab1 /// </summary> public Tab1 S_Tab1 => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab1; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.Select /// </summary> public Select S_Select => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2.L_ScrollContainer.L_TerrainItem.L_Select; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.TerrainName /// </summary> public TerrainName S_TerrainName => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2.L_ScrollContainer.L_TerrainItem.L_TerrainName; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem.TerrainPreview /// </summary> public TerrainPreview S_TerrainPreview => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2.L_ScrollContainer.L_TerrainItem.L_TerrainPreview; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2.ScrollContainer.TerrainItem /// </summary> public TerrainItem S_TerrainItem => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2.L_ScrollContainer.L_TerrainItem; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorMapTile.TerrainTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab2 /// </summary> public Tab2 S_Tab2 => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.MapEditorMapTile.CombinationTileTab"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer.Tab3 /// </summary> public Tab3 S_Tab3 => L_VBoxContainer.L_Panel.L_MarginContainer.L_Tab3; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel.MarginContainer /// </summary> public MarginContainer S_MarginContainer => L_VBoxContainer.L_Panel.L_MarginContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorMapTile.VBoxContainer.Panel /// </summary> public Panel S_Panel => L_VBoxContainer.L_Panel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapTile.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_VBoxContainer; }