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DungeonShooting / DungeonShooting_Godot / prefab / weapon / WeaponTemplate.tscn
  1. [gd_scene load_steps=7 format=3 uid="uid://cxltmhhp4rbyk"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_3p8rg"]
  4.  
  5. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  6. resource_local_to_scene = true
  7. shader = ExtResource("1_3p8rg")
  8. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  9. shader_parameter/schedule = 1.0
  10. shader_parameter/modulate = Color(1, 1, 1, 1)
  11. shader_parameter/show_outline = true
  12. shader_parameter/outline_color = Color(0, 0, 0, 1)
  13. shader_parameter/outline_rainbow = false
  14.  
  15. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  16. resource_local_to_scene = true
  17. shader = ExtResource("1_3p8rg")
  18. shader_parameter/blend = Color(1, 1, 1, 1)
  19. shader_parameter/schedule = 0.0
  20. shader_parameter/modulate = Color(1, 1, 1, 1)
  21. shader_parameter/show_outline = true
  22. shader_parameter/outline_color = Color(0, 0, 0, 1)
  23. shader_parameter/outline_rainbow = false
  24.  
  25. [sub_resource type="Animation" id="Animation_x136i"]
  26. length = 0.001
  27. tracks/0/type = "value"
  28. tracks/0/imported = false
  29. tracks/0/enabled = true
  30. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  31. tracks/0/interp = 1
  32. tracks/0/loop_wrap = true
  33. tracks/0/keys = {
  34. "times": PackedFloat32Array(0),
  35. "transitions": PackedFloat32Array(1),
  36. "update": 0,
  37. "values": [0]
  38. }
  39.  
  40. [sub_resource type="Animation" id="Animation_3piau"]
  41. resource_name = "floodlight"
  42. length = 3.0
  43. loop_mode = 1
  44. tracks/0/type = "value"
  45. tracks/0/imported = false
  46. tracks/0/enabled = true
  47. tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  48. tracks/0/interp = 1
  49. tracks/0/loop_wrap = true
  50. tracks/0/keys = {
  51. "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3),
  52. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  53. "update": 0,
  54. "values": [0, 0, 0.5, 0.5, 0]
  55. }
  56.  
  57. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  58. _data = {
  59. "RESET": SubResource("Animation_x136i"),
  60. "floodlight": SubResource("Animation_3piau")
  61. }
  62.  
  63. [node name="WeaponTemplate" type="CharacterBody2D"]
  64. collision_layer = 4
  65.  
  66. [node name="ShadowSprite" type="Sprite2D" parent="."]
  67. z_index = -1
  68. material = SubResource("ShaderMaterial_cbiyh")
  69.  
  70. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  71. material = SubResource("ShaderMaterial_o36tv")
  72.  
  73. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  74. position = Vector2(0, -2)
  75.  
  76. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  77. position = Vector2(10, -2)
  78.  
  79. [node name="GripPoint" type="Marker2D" parent="."]
  80.  
  81. [node name="Collision" type="CollisionShape2D" parent="."]
  82.  
  83. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  84. libraries = {
  85. "": SubResource("AnimationLibrary_trkjd")
  86. }