- namespace UI.MapEditorMapLayer;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class MapEditorMapLayer : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer
- /// </summary>
- public VBoxContainer L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((MapEditorMapLayerPanel)this, GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer _L_VBoxContainer;
-
-
- public MapEditorMapLayer() : base(nameof(MapEditorMapLayer))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.Label
- /// </summary>
- public class Label : UiNode<MapEditorMapLayerPanel, Godot.Label, Label>
- {
- public Label(MapEditorMapLayerPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.CheckButton"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.CheckButton
- /// </summary>
- public class CheckButton : UiNode<MapEditorMapLayerPanel, Godot.CheckButton, CheckButton>
- {
- public CheckButton(MapEditorMapLayerPanel uiPanel, Godot.CheckButton node) : base(uiPanel, node) { }
- public override CheckButton Clone() => new (UiPanel, (Godot.CheckButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer : UiNode<MapEditorMapLayerPanel, Godot.HBoxContainer, HBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapLayer.VBoxContainer.Label
- /// </summary>
- public Label L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label _L_Label;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CheckButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.CheckButton
- /// </summary>
- public CheckButton L_CheckButton
- {
- get
- {
- if (_L_CheckButton == null) _L_CheckButton = new CheckButton(UiPanel, Instance.GetNode<Godot.CheckButton>("CheckButton"));
- return _L_CheckButton;
- }
- }
- private CheckButton _L_CheckButton;
-
- public HBoxContainer(MapEditorMapLayerPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.SelectTexture
- /// </summary>
- public class SelectTexture : UiNode<MapEditorMapLayerPanel, Godot.NinePatchRect, SelectTexture>
- {
- public SelectTexture(MapEditorMapLayerPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.VisibleButton
- /// </summary>
- public class VisibleButton : UiNode<MapEditorMapLayerPanel, Godot.TextureButton, VisibleButton>
- {
- public VisibleButton(MapEditorMapLayerPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override VisibleButton Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton
- /// </summary>
- public class LayerButton : UiNode<MapEditorMapLayerPanel, Godot.Button, LayerButton>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.SelectTexture
- /// </summary>
- public SelectTexture L_SelectTexture
- {
- get
- {
- if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
- return _L_SelectTexture;
- }
- }
- private SelectTexture _L_SelectTexture;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.VisibleButton
- /// </summary>
- public VisibleButton L_VisibleButton
- {
- get
- {
- if (_L_VisibleButton == null) _L_VisibleButton = new VisibleButton(UiPanel, Instance.GetNode<Godot.TextureButton>("VisibleButton"));
- return _L_VisibleButton;
- }
- }
- private VisibleButton _L_VisibleButton;
-
- public LayerButton(MapEditorMapLayerPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override LayerButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<MapEditorMapLayerPanel, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.LayerButton
- /// </summary>
- public LayerButton L_LayerButton
- {
- get
- {
- if (_L_LayerButton == null) _L_LayerButton = new LayerButton(UiPanel, Instance.GetNode<Godot.Button>("LayerButton"));
- return _L_LayerButton;
- }
- }
- private LayerButton _L_LayerButton;
-
- public ScrollContainer(MapEditorMapLayerPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapLayer.VBoxContainer
- /// </summary>
- public class VBoxContainer : UiNode<MapEditorMapLayerPanel, Godot.VBoxContainer, VBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapLayer.HBoxContainer
- /// </summary>
- public HBoxContainer L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer _L_HBoxContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapLayer.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
- public VBoxContainer(MapEditorMapLayerPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.Label
- /// </summary>
- public Label S_Label => L_VBoxContainer.L_HBoxContainer.L_Label;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CheckButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.CheckButton
- /// </summary>
- public CheckButton S_CheckButton => L_VBoxContainer.L_HBoxContainer.L_CheckButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer
- /// </summary>
- public HBoxContainer S_HBoxContainer => L_VBoxContainer.L_HBoxContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.SelectTexture
- /// </summary>
- public SelectTexture S_SelectTexture => L_VBoxContainer.L_ScrollContainer.L_LayerButton.L_SelectTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.VisibleButton
- /// </summary>
- public VisibleButton S_VisibleButton => L_VBoxContainer.L_ScrollContainer.L_LayerButton.L_VisibleButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton
- /// </summary>
- public LayerButton S_LayerButton => L_VBoxContainer.L_ScrollContainer.L_LayerButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer
- /// </summary>
- public ScrollContainer S_ScrollContainer => L_VBoxContainer.L_ScrollContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer
- /// </summary>
- public VBoxContainer S_VBoxContainer => L_VBoxContainer;
-
- }