[gd_scene load_steps=8 format=2] [ext_resource path="res://resource/sprite/effect/hit/hit2.png" type="Texture" id=1] [ext_resource path="res://resource/sprite/effect/hit/hit1.png" type="Texture" id=2] [ext_resource path="res://resource/sprite/effect/hit/hit4.png" type="Texture" id=3] [ext_resource path="res://resource/sprite/effect/hit/hit0.png" type="Texture" id=4] [ext_resource path="res://resource/sprite/effect/hit/hit3.png" type="Texture" id=5] [ext_resource path="res://src/game/effect/Hit.cs" type="Script" id=6] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 4 ), ExtResource( 2 ), ExtResource( 1 ), ExtResource( 5 ), ExtResource( 3 ) ], "loop": true, "name": "Hit", "speed": 20.0 } ] [node name="Hit" type="AnimatedSprite"] z_index = 5 frames = SubResource( 1 ) animation = "Hit" offset = Vector2( 1, 11 ) script = ExtResource( 6 ) [connection signal="animation_finished" from="." to="." method="_on_Hit_animation_finished"]