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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_N.tscn
[gd_scene load_steps=7 format=3]

[ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_2ymo1"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_544pm"]
[ext_resource type="SpriteFrames" uid="uid://xs72aopsgpg6" path="res://resource/spriteFrames/RoomDoor_NS.tres" id="3_7b7or"]


[sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
resource_local_to_scene = true
shader = ExtResource("2_544pm")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
resource_local_to_scene = true
shader = ExtResource("2_544pm")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
resource_local_to_scene = true
size = Vector2(32, 23)

[node name="RoomDoor_N" type="Node"]
script = ExtResource("1_2ymo1")
IsStatic = true
collision_layer = 1

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_yvwpk")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_t4ayq")
position = Vector2(0, -8)
sprite_frames = ExtResource("3_7b7or")
animation = &"openDoor"
autoplay = "default"

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(0, -3.5)
shape = SubResource("RectangleShape2D_opsb6")