[gd_scene load_steps=14 format=3 uid="uid://bvpmtfupny8iu"] [ext_resource type="Script" path="res://src/game/ui/roomUI/RoomUIPanel.cs" id="1_tfcrp"] [ext_resource type="Texture2D" uid="uid://b67i86mtqrn32" path="res://resource/sprite/ui/icon/icon_bullet.png" id="2_a2ohq"] [ext_resource type="Texture2D" uid="uid://dxstii6f4l8m0" path="res://resource/sprite/ui/keyboard/e.png" id="3_h7n2a"] [ext_resource type="Texture2D" uid="uid://cukrx5yyqw86o" path="res://resource/sprite/ui/reloadBar.png" id="4_nt6mj"] [ext_resource type="Texture2D" uid="uid://cx3i1nkcc4307" path="res://resource/sprite/ui/reloadBarBlock.png" id="5_wob8d"] [ext_resource type="Texture2D" uid="uid://u5ul7fu8wv1a" path="res://resource/sprite/ui/healthBar.png" id="6_e4f48"] [ext_resource type="Texture2D" uid="uid://djcdjrs07ighv" path="res://resource/sprite/ui/hpSlot.png" id="7_kk5l8"] [ext_resource type="Texture2D" uid="uid://bxd75tme0v3pb" path="res://resource/sprite/ui/hpBar.png" id="8_j85pm"] [ext_resource type="Texture2D" uid="uid://dnpguajopuyd7" path="res://resource/sprite/ui/shieldSlot.png" id="9_spw0e"] [ext_resource type="Texture2D" uid="uid://h25j6uka74tv" path="res://resource/sprite/ui/shieldBar.png" id="10_8lm6q"] [ext_resource type="Texture2D" uid="uid://k621mhhkg65f" path="res://resource/sprite/ui/mapBar.png" id="11_yaqsk"] [ext_resource type="Texture2D" uid="uid://xafbhgrxmosy" path="res://resource/sprite/gun/gun4.png" id="12_o2big"] [sub_resource type="Gradient" id="1"] colors = PackedColorArray(0.4, 0.498039, 1, 1, 0.4, 0.498039, 1, 0.313726) [node name="RoomUI" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 mouse_filter = 2 script = ExtResource("1_tfcrp") [node name="InteractiveTipBar" type="Node2D" parent="."] z_index = 10 position = Vector2(961, 553) scale = Vector2(4, 4) [node name="Icon" type="Sprite2D" parent="InteractiveTipBar"] position = Vector2(0, -25) texture = ExtResource("2_a2ohq") [node name="InteractiveIcon" type="Sprite2D" parent="InteractiveTipBar"] visible = false position = Vector2(0, -30) texture = ExtResource("3_h7n2a") [node name="Line2D" type="Line2D" parent="InteractiveTipBar"] points = PackedVector2Array(0, -17, 0, -15.0938, 0, 0) width = 2.0 gradient = SubResource("1") [node name="ReloadBar" type="Node2D" parent="."] z_index = 15 position = Vector2(961, 553) scale = Vector2(4, 4) [node name="Slot" type="Sprite2D" parent="ReloadBar"] position = Vector2(0, -24) texture = ExtResource("4_nt6mj") [node name="Block" type="Sprite2D" parent="ReloadBar/Slot"] texture = ExtResource("5_wob8d") [node name="Control" type="Control" parent="."] anchors_preset = 0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 20.0 offset_top = 20.0 offset_right = -20.0 offset_bottom = -20.0 mouse_filter = 2 [node name="HealthBar" type="TextureRect" parent="Control"] layout_mode = 0 offset_right = 14.0 offset_bottom = 14.0 scale = Vector2(4, 4) texture = ExtResource("6_e4f48") [node name="HpSlot" type="NinePatchRect" parent="Control/HealthBar"] layout_mode = 0 offset_left = 13.0 offset_top = 1.0 offset_right = 66.0 offset_bottom = 9.0 texture = ExtResource("7_kk5l8") patch_margin_left = 1 patch_margin_top = 1 patch_margin_right = 2 patch_margin_bottom = 1 [node name="HpBar" type="TextureRect" parent="Control/HealthBar/HpSlot"] layout_mode = 0 offset_left = 1.0 offset_top = 2.0 offset_right = 51.0 offset_bottom = 6.0 texture = ExtResource("8_j85pm") expand_mode = 1 [node name="ShieldSlot" type="NinePatchRect" parent="Control/HealthBar"] layout_mode = 0 offset_left = 13.0 offset_top = 8.0 offset_right = 65.0 offset_bottom = 13.0 texture = ExtResource("9_spw0e") patch_margin_left = 1 patch_margin_top = 1 patch_margin_right = 1 patch_margin_bottom = 1 [node name="ShieldBar" type="TextureRect" parent="Control/HealthBar/ShieldSlot"] layout_mode = 0 offset_left = 1.0 offset_top = 1.0 offset_right = 51.0 offset_bottom = 4.0 texture = ExtResource("10_8lm6q") expand_mode = 1 [node name="MapBar" type="TextureRect" parent="Control"] layout_mode = 1 anchors_preset = 1 anchor_left = 1.0 anchor_right = 1.0 offset_left = -176.0 offset_right = -132.0 offset_bottom = 44.0 grow_horizontal = 0 scale = Vector2(4, 4) texture = ExtResource("11_yaqsk") [node name="GunBar" type="Control" parent="Control"] anchors_preset = 0 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -264.0 offset_right = 264.0 offset_bottom = 0.00146484 [node name="GunSprite" type="TextureRect" parent="Control/GunBar"] layout_mode = 0 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -132.0 offset_top = -132.0 offset_right = -66.0 offset_bottom = -66.0 scale = Vector2(4, 4) texture = ExtResource("12_o2big") stretch_mode = 3 [node name="BulletText" type="Label" parent="Control/GunBar"] layout_mode = 0 anchor_left = 0.5 anchor_right = 0.5 offset_left = -89.0 offset_top = 39.0 offset_right = 89.0 offset_bottom = 74.0 text = "30/90" horizontal_alignment = 1 vertical_alignment = 1