Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / weapon / WeaponPreview.tscn
@小李xl 小李xl on 29 May 2023 1 KB 资源移动位置
[gd_scene load_steps=6 format=3 uid="uid://csd4sk65m46qh"]

[ext_resource type="PackedScene" uid="uid://byy386hv6bko0" path="res://prefab/weapon/Weapon.tscn" id="1_byp1d"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_hn05o"]
[ext_resource type="SpriteFrames" uid="uid://5m0qs7m4er5u" path="res://resource/spriteFrames/Weapon0001.tres" id="3_ee7rd"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_ki13x"]
resource_local_to_scene = true
shader = ExtResource("2_hn05o")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_5ojsm"]
resource_local_to_scene = true
shader = ExtResource("2_hn05o")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[node name="WeaponPreview" instance=ExtResource("1_byp1d")]

[node name="ShadowSprite" parent="." index="0"]
material = SubResource("ShaderMaterial_ki13x")

[node name="AnimatedSprite" parent="." index="1"]
material = SubResource("ShaderMaterial_5ojsm")
position = Vector2(4, 0)
sprite_frames = ExtResource("3_ee7rd")

[node name="ShellPoint" parent="." index="2"]
position = Vector2(5, -2.5)

[node name="FirePoint" parent="." index="3"]
position = Vector2(18, -1.5)

[node name="Collision" parent="." index="4"]
position = Vector2(4, 0)