[gd_scene load_steps=5 format=3 uid="uid://5bbx1u0od3jm"] [ext_resource type="Script" path="res://src/test/TestGenerateDungeon.cs" id="1"] [ext_resource type="Texture2D" uid="uid://dj8nrd5od4fcl" path="res://resource/sprite/map/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png" id="2"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rvg0t"] texture = ExtResource("2") margins = Vector2i(0, 128) 0:0/next_alternative_id = 8 0:0/0 = 0 0:0/1 = 1 0:0/1/flip_h = true 0:0/2 = 2 0:0/2/flip_v = true 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true 0:0/4 = 4 0:0/4/transpose = true 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true [sub_resource type="TileSet" id="1"] sources/0 = SubResource("TileSetAtlasSource_rvg0t") [node name="TestGenerateDungeon" type="Node2D"] script = ExtResource("1") TileMapPath = NodePath("TileMap") Camera3D = NodePath("Camera2D") [node name="Camera2D" type="Camera2D" parent="."] [node name="TileMap" type="TileMap" parent="."] z_index = -1 tile_set = SubResource("1") format = 2