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DungeonShooting / DungeonShooting_Godot / src / game / manager / ResourcePath.cs
@小李xl 小李xl on 29 May 2023 12 KB 资源移动位置
/// <summary>
/// 编辑器下所有资源路径, 该类为 Tools 面板下自动生成的, 请不要手动编辑!
/// </summary>
public class ResourcePath
{
    public const string default_bus_layout_tres = "res://default_bus_layout.tres";
    public const string default_env_tres = "res://default_env.tres";
    public const string icon_png = "res://icon.png";
    public const string prefab_Cursor_tscn = "res://prefab/Cursor.tscn";
    public const string prefab_FanCollisionShape_tscn = "res://prefab/FanCollisionShape.tscn";
    public const string prefab_effect_Blood_tscn = "res://prefab/effect/Blood.tscn";
    public const string prefab_effect_BulletDisappear_tscn = "res://prefab/effect/BulletDisappear.tscn";
    public const string prefab_effect_BulletSmoke_tscn = "res://prefab/effect/BulletSmoke.tscn";
    public const string prefab_effect_Effect1_tscn = "res://prefab/effect/Effect1.tscn";
    public const string prefab_effect_FirePart_tscn = "res://prefab/effect/FirePart.tscn";
    public const string prefab_effect_ShotFire_tscn = "res://prefab/effect/ShotFire.tscn";
    public const string prefab_effect_activityObject_EnemyBloodEffect_tscn = "res://prefab/effect/activityObject/EnemyBloodEffect.tscn";
    public const string prefab_effect_activityObject_EnemyDebris_tscn = "res://prefab/effect/activityObject/EnemyDebris.tscn";
    public const string prefab_map_RoomDoor_tscn = "res://prefab/map/RoomDoor.tscn";
    public const string prefab_map_RoomDoor_E_tscn = "res://prefab/map/RoomDoor_E.tscn";
    public const string prefab_map_RoomDoor_N_tscn = "res://prefab/map/RoomDoor_N.tscn";
    public const string prefab_map_RoomDoor_S_tscn = "res://prefab/map/RoomDoor_S.tscn";
    public const string prefab_map_RoomDoor_W_tscn = "res://prefab/map/RoomDoor_W.tscn";
    public const string prefab_role_Enemy_tscn = "res://prefab/role/Enemy.tscn";
    public const string prefab_role_Player_tscn = "res://prefab/role/Player.tscn";
    public const string prefab_role_Role_tscn = "res://prefab/role/Role.tscn";
    public const string prefab_test_MoveComponent_tscn = "res://prefab/test/MoveComponent.tscn";
    public const string prefab_test_TestActivity_tscn = "res://prefab/test/TestActivity.tscn";
    public const string prefab_ui_EditorTools_tscn = "res://prefab/ui/EditorTools.tscn";
    public const string prefab_ui_Loading_tscn = "res://prefab/ui/Loading.tscn";
    public const string prefab_ui_Main_tscn = "res://prefab/ui/Main.tscn";
    public const string prefab_ui_RoomUI_tscn = "res://prefab/ui/RoomUI.tscn";
    public const string prefab_ui_Settlement_tscn = "res://prefab/ui/Settlement.tscn";
    public const string prefab_weapon_Knife_tscn = "res://prefab/weapon/Knife.tscn";
    public const string prefab_weapon_Weapon_tscn = "res://prefab/weapon/Weapon.tscn";
    public const string prefab_weapon_bullet_Bullet1_tscn = "res://prefab/weapon/bullet/Bullet1.tscn";
    public const string prefab_weapon_bullet_Bullet2_tscn = "res://prefab/weapon/bullet/Bullet2.tscn";
    public const string prefab_weapon_shell_ShellCase_tscn = "res://prefab/weapon/shell/ShellCase.tscn";
    public const string resource_0x72_16x16DungeonTileset_v5_png = "res://resource/0x72_16x16DungeonTileset.v5.png";
    public const string resource_curve_Curve1_tres = "res://resource/curve/Curve1.tres";
    public const string resource_font_DinkieBitmap7pxDemo_ttf = "res://resource/font/DinkieBitmap-7pxDemo.ttf";
    public const string resource_font_DinkieBitmap9pxDemo_ttf = "res://resource/font/DinkieBitmap-9pxDemo.ttf";
    public const string resource_font_DinkieBitmap9pxItalicDemo_ttf = "res://resource/font/DinkieBitmap-9pxItalicDemo.ttf";
    public const string resource_font_VonwaonBitmap12px_ttf = "res://resource/font/VonwaonBitmap-12px.ttf";
    public const string resource_font_VonwaonBitmap16px_ttf = "res://resource/font/VonwaonBitmap-16px.ttf";
    public const string resource_map_RoomConfig_json = "res://resource/map/RoomConfig.json";
    public const string resource_map_tileset_TileSet1_tres = "res://resource/map/tileset/TileSet1.tres";
    public const string resource_map_tileset_TileSet_old_tres = "res://resource/map/tileset/TileSet_old.tres";
    public const string resource_material_Blend_gdshader = "res://resource/material/Blend.gdshader";
    public const string resource_material_Blend_tres = "res://resource/material/Blend.tres";
    public const string resource_material_SmokeParticleMaterial_tres = "res://resource/material/SmokeParticleMaterial.tres";
    public const string resource_sound_bgm_Intro_ogg = "res://resource/sound/bgm/Intro.ogg";
    public const string resource_sound_sfx_ordinaryBullet_ogg = "res://resource/sound/sfx/ordinaryBullet.ogg";
    public const string resource_sound_sfx_ordinaryBullet2_mp3 = "res://resource/sound/sfx/ordinaryBullet2.mp3";
    public const string resource_sound_sfx_ordinaryBullet3_mp3 = "res://resource/sound/sfx/ordinaryBullet3.mp3";
    public const string resource_sound_sfx_reloading_mp3 = "res://resource/sound/sfx/reloading.mp3";
    public const string resource_sprite_bullet_arrow_png = "res://resource/sprite/bullet/arrow.png";
    public const string resource_sprite_bullet_bullet_png = "res://resource/sprite/bullet/bullet.png";
    public const string resource_sprite_bullet_bullet2_png = "res://resource/sprite/bullet/bullet2.png";
    public const string resource_sprite_bullet_bullet3_png = "res://resource/sprite/bullet/bullet3.png";
    public const string resource_sprite_effects_Circle_png = "res://resource/sprite/effects/Circle.png";
    public const string resource_sprite_effects_Collision_png = "res://resource/sprite/effects/Collision.png";
    public const string resource_sprite_effects_debug_arrows_png = "res://resource/sprite/effects/debug_arrows.png";
    public const string resource_sprite_effects_Effect1_png = "res://resource/sprite/effects/Effect1.png";
    public const string resource_sprite_effects_Explosion_png = "res://resource/sprite/effects/Explosion.png";
    public const string resource_sprite_effects_KnifeHit1_png = "res://resource/sprite/effects/KnifeHit1.png";
    public const string resource_sprite_effects_ShotFire_png = "res://resource/sprite/effects/ShotFire.png";
    public const string resource_sprite_effects_Smoke_png = "res://resource/sprite/effects/Smoke.png";
    public const string resource_sprite_gun_bow_png = "res://resource/sprite/gun/bow.png";
    public const string resource_sprite_gun_gun1_png = "res://resource/sprite/gun/gun1.png";
    public const string resource_sprite_gun_gun2_png = "res://resource/sprite/gun/gun2.png";
    public const string resource_sprite_gun_gun3_png = "res://resource/sprite/gun/gun3.png";
    public const string resource_sprite_gun_gun4_png = "res://resource/sprite/gun/gun4.png";
    public const string resource_sprite_gun_gun5_png = "res://resource/sprite/gun/gun5.png";
    public const string resource_sprite_gun_gun6_png = "res://resource/sprite/gun/gun6.png";
    public const string resource_sprite_gun_gun7_png = "res://resource/sprite/gun/gun7.png";
    public const string resource_sprite_gun_gun8_png = "res://resource/sprite/gun/gun8.png";
    public const string resource_sprite_gun_knife1_png = "res://resource/sprite/gun/knife1.png";
    public const string resource_sprite_gun_weapon0001_weapon0001_png = "res://resource/sprite/gun/weapon0001/weapon0001.png";
    public const string resource_sprite_map_map1_16x16dungeoniiwallreconfigv04spritesheet_png = "res://resource/sprite/map/map1/16x16 dungeon ii wall reconfig v04 spritesheet.png";
    public const string resource_sprite_map_map1_door1_down_png = "res://resource/sprite/map/map1/door1_down.png";
    public const string resource_sprite_map_map1_website_txt = "res://resource/sprite/map/map1/website.txt";
    public const string resource_sprite_role_role10_png = "res://resource/sprite/role/role10.png";
    public const string resource_sprite_role_role2_png = "res://resource/sprite/role/role2.png";
    public const string resource_sprite_role_role3_png = "res://resource/sprite/role/role3.png";
    public const string resource_sprite_role_role4_png = "res://resource/sprite/role/role4.png";
    public const string resource_sprite_role_role5_png = "res://resource/sprite/role/role5.png";
    public const string resource_sprite_role_role6_png = "res://resource/sprite/role/role6.png";
    public const string resource_sprite_role_role7_png = "res://resource/sprite/role/role7.png";
    public const string resource_sprite_role_role8_png = "res://resource/sprite/role/role8.png";
    public const string resource_sprite_role_role9_png = "res://resource/sprite/role/role9.png";
    public const string resource_sprite_role_enemy0001_enemy0001_png = "res://resource/sprite/role/enemy0001/enemy0001.png";
    public const string resource_sprite_role_enemy0001_enemy0001_Debris_png = "res://resource/sprite/role/enemy0001/enemy0001_Debris.png";
    public const string resource_sprite_shell_shellCase_png = "res://resource/sprite/shell/shellCase.png";
    public const string resource_sprite_ui_CursorCenter_png = "res://resource/sprite/ui/CursorCenter.png";
    public const string resource_sprite_ui_cursors_png = "res://resource/sprite/ui/cursors.png";
    public const string resource_sprite_ui_font_bg_png = "res://resource/sprite/ui/font_bg.png";
    public const string resource_sprite_ui_GUI_png = "res://resource/sprite/ui/GUI.png";
    public const string resource_sprite_ui_healthBar_png = "res://resource/sprite/ui/healthBar.png";
    public const string resource_sprite_ui_hpBar_png = "res://resource/sprite/ui/hpBar.png";
    public const string resource_sprite_ui_hpSlot_png = "res://resource/sprite/ui/hpSlot.png";
    public const string resource_sprite_ui_mapBar_png = "res://resource/sprite/ui/mapBar.png";
    public const string resource_sprite_ui_reloadBar_png = "res://resource/sprite/ui/reloadBar.png";
    public const string resource_sprite_ui_reloadBarBlock_png = "res://resource/sprite/ui/reloadBarBlock.png";
    public const string resource_sprite_ui_RoomUi_png = "res://resource/sprite/ui/RoomUi.png";
    public const string resource_sprite_ui_shieldBar_png = "res://resource/sprite/ui/shieldBar.png";
    public const string resource_sprite_ui_shieldSlot_png = "res://resource/sprite/ui/shieldSlot.png";
    public const string resource_sprite_ui_templateui_png = "res://resource/sprite/ui/template-ui.png";
    public const string resource_sprite_ui_icon_icon_bullet_png = "res://resource/sprite/ui/icon/icon_bullet.png";
    public const string resource_sprite_ui_icon_icon_pickup_png = "res://resource/sprite/ui/icon/icon_pickup.png";
    public const string resource_sprite_ui_icon_icon_replace_png = "res://resource/sprite/ui/icon/icon_replace.png";
    public const string resource_sprite_ui_keyboard_e_png = "res://resource/sprite/ui/keyboard/e.png";
    public const string resource_spriteFrames_KnifeHit1_tres = "res://resource/spriteFrames/KnifeHit1.tres";
    public const string resource_spriteFrames_RoomDoor_EW_tres = "res://resource/spriteFrames/RoomDoor_EW.tres";
    public const string resource_spriteFrames_RoomDoor_NS_tres = "res://resource/spriteFrames/RoomDoor_NS.tres";
    public const string resource_spriteFrames_Weapon0001_tres = "res://resource/spriteFrames/Weapon0001.tres";
    public const string resource_spriteFrames_Weapon0002_tres = "res://resource/spriteFrames/Weapon0002.tres";
    public const string resource_spriteFrames_Weapon0003_tres = "res://resource/spriteFrames/Weapon0003.tres";
    public const string resource_theme_mainTheme_tres = "res://resource/theme/mainTheme.tres";
    public const string resource_theme_theme1_tres = "res://resource/theme/theme1.tres";
    public const string scene_EditorDemo_tscn = "res://scene/EditorDemo.tscn";
    public const string scene_Main_tscn = "res://scene/Main.tscn";
    public const string scene_World_tscn = "res://scene/World.tscn";
    public const string scene_test_TestCommpont_tscn = "res://scene/test/TestCommpont.tscn";
    public const string scene_test_TestExpression_tscn = "res://scene/test/TestExpression.tscn";
    public const string scene_test_TestGenerateDungeon_tscn = "res://scene/test/TestGenerateDungeon.tscn";
    public const string scene_test_TestNavigation2_tscn = "res://scene/test/TestNavigation2.tscn";
    public const string scene_test_TestNavigationPolygon_tscn = "res://scene/test/TestNavigationPolygon.tscn";
    public const string scene_test_TestNewTileMap_tscn = "res://scene/test/TestNewTileMap.tscn";
    public const string scene_test_TestTileLayer_tscn = "res://scene/test/TestTileLayer.tscn";
}