- namespace UI.TileSetEditorProject;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class TileSetEditorProject : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg
- /// </summary>
- public Bg L_Bg
- {
- get
- {
- if (_L_Bg == null) _L_Bg = new Bg((TileSetEditorProjectPanel)this, GetNode<Godot.Panel>("Bg"));
- return _L_Bg;
- }
- }
- private Bg _L_Bg;
-
-
- public TileSetEditorProject() : base(nameof(TileSetEditorProject))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.Head.Back
- /// </summary>
- public class Back : UiNode<TileSetEditorProjectPanel, Godot.Button, Back>
- {
- public Back(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.Head.Title
- /// </summary>
- public class Title : UiNode<TileSetEditorProjectPanel, Godot.Label, Title>
- {
- public Title(TileSetEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.Head
- /// </summary>
- public class Head : UiNode<TileSetEditorProjectPanel, Godot.Panel, Head>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Back
- /// </summary>
- public Back L_Back
- {
- get
- {
- if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back"));
- return _L_Back;
- }
- }
- private Back _L_Back;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Title
- /// </summary>
- public Title L_Title
- {
- get
- {
- if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title"));
- return _L_Title;
- }
- }
- private Title _L_Title;
-
- public Head(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.LineEdit"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchInput
- /// </summary>
- public class TileSearchInput : UiNode<TileSetEditorProjectPanel, Godot.LineEdit, TileSearchInput>
- {
- public TileSearchInput(TileSetEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { }
- public override TileSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchButton
- /// </summary>
- public class TileSearchButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileSearchButton>
- {
- public TileSearchButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override TileSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileAddButton
- /// </summary>
- public class TileAddButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileAddButton>
- {
- public TileAddButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override TileAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer_1 : UiNode<TileSetEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileSearchInput
- /// </summary>
- public TileSearchInput L_TileSearchInput
- {
- get
- {
- if (_L_TileSearchInput == null) _L_TileSearchInput = new TileSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("TileSearchInput"));
- return _L_TileSearchInput;
- }
- }
- private TileSearchInput _L_TileSearchInput;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileSearchButton
- /// </summary>
- public TileSearchButton L_TileSearchButton
- {
- get
- {
- if (_L_TileSearchButton == null) _L_TileSearchButton = new TileSearchButton(UiPanel, Instance.GetNode<Godot.Button>("TileSearchButton"));
- return _L_TileSearchButton;
- }
- }
- private TileSearchButton _L_TileSearchButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileAddButton
- /// </summary>
- public TileAddButton L_TileAddButton
- {
- get
- {
- if (_L_TileAddButton == null) _L_TileAddButton = new TileAddButton(UiPanel, Instance.GetNode<Godot.Button>("TileAddButton"));
- return _L_TileAddButton;
- }
- }
- private TileAddButton _L_TileAddButton;
-
- public HBoxContainer_1(TileSetEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.PreviewImage
- /// </summary>
- public class PreviewImage : UiNode<TileSetEditorProjectPanel, Godot.TextureRect, PreviewImage>
- {
- public PreviewImage(TileSetEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.TileName
- /// </summary>
- public class TileName : UiNode<TileSetEditorProjectPanel, Godot.Label, TileName>
- {
- public TileName(TileSetEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override TileName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.SelectTexture
- /// </summary>
- public class SelectTexture : UiNode<TileSetEditorProjectPanel, Godot.NinePatchRect, SelectTexture>
- {
- public SelectTexture(TileSetEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton
- /// </summary>
- public class TileButton : UiNode<TileSetEditorProjectPanel, Godot.Button, TileButton>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.PreviewImage
- /// </summary>
- public PreviewImage L_PreviewImage
- {
- get
- {
- if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage"));
- return _L_PreviewImage;
- }
- }
- private PreviewImage _L_PreviewImage;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileName
- /// </summary>
- public TileName L_TileName
- {
- get
- {
- if (_L_TileName == null) _L_TileName = new TileName(UiPanel, Instance.GetNode<Godot.Label>("TileName"));
- return _L_TileName;
- }
- }
- private TileName _L_TileName;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture
- /// </summary>
- public SelectTexture L_SelectTexture
- {
- get
- {
- if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
- return _L_SelectTexture;
- }
- }
- private SelectTexture _L_SelectTexture;
-
- public TileButton(TileSetEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override TileButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<TileSetEditorProjectPanel, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.TileButton
- /// </summary>
- public TileButton L_TileButton
- {
- get
- {
- if (_L_TileButton == null) _L_TileButton = new TileButton(UiPanel, Instance.GetNode<Godot.Button>("TileButton"));
- return _L_TileButton;
- }
- }
- private TileButton _L_TileButton;
-
- public ScrollContainer(TileSetEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer
- /// </summary>
- public class VBoxContainer_1 : UiNode<TileSetEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.HBoxContainer
- /// </summary>
- public HBoxContainer_1 L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer_1 _L_HBoxContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
- public VBoxContainer_1(TileSetEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer
- /// </summary>
- public class MarginContainer : UiNode<TileSetEditorProjectPanel, Godot.MarginContainer, MarginContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.VBoxContainer
- /// </summary>
- public VBoxContainer_1 L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer_1 _L_VBoxContainer;
-
- public MarginContainer(TileSetEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel
- /// </summary>
- public class Panel : UiNode<TileSetEditorProjectPanel, Godot.Panel, Panel>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.MarginContainer
- /// </summary>
- public MarginContainer L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer _L_MarginContainer;
-
- public Panel(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer : UiNode<TileSetEditorProjectPanel, Godot.HBoxContainer, HBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Panel
- /// </summary>
- public Panel L_Panel
- {
- get
- {
- if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode<Godot.Panel>("Panel"));
- return _L_Panel;
- }
- }
- private Panel _L_Panel;
-
- public HBoxContainer(TileSetEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditorProject.Bg.VBoxContainer
- /// </summary>
- public class VBoxContainer : UiNode<TileSetEditorProjectPanel, Godot.VBoxContainer, VBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.Head
- /// </summary>
- public Head L_Head
- {
- get
- {
- if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head"));
- return _L_Head;
- }
- }
- private Head _L_Head;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorProject.Bg.HBoxContainer
- /// </summary>
- public HBoxContainer L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer _L_HBoxContainer;
-
- public VBoxContainer(TileSetEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorProject.Bg
- /// </summary>
- public class Bg : UiNode<TileSetEditorProjectPanel, Godot.Panel, Bg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorProject.VBoxContainer
- /// </summary>
- public VBoxContainer L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer _L_VBoxContainer;
-
- public Bg(TileSetEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Head.Back
- /// </summary>
- public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Head.Title
- /// </summary>
- public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.Head
- /// </summary>
- public Head S_Head => L_Bg.L_VBoxContainer.L_Head;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchInput
- /// </summary>
- public TileSearchInput S_TileSearchInput => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_TileSearchInput;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileSearchButton
- /// </summary>
- public TileSearchButton S_TileSearchButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_TileSearchButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.TileAddButton
- /// </summary>
- public TileAddButton S_TileAddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_TileAddButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.PreviewImage
- /// </summary>
- public PreviewImage S_PreviewImage => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_PreviewImage;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.TileName
- /// </summary>
- public TileName S_TileName => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_TileName;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton.SelectTexture
- /// </summary>
- public SelectTexture S_SelectTexture => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton.L_SelectTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.TileButton
- /// </summary>
- public TileButton S_TileButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_TileButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer
- /// </summary>
- public ScrollContainer S_ScrollContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel.MarginContainer
- /// </summary>
- public MarginContainer S_MarginContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel.L_MarginContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg.VBoxContainer.HBoxContainer.Panel
- /// </summary>
- public Panel S_Panel => L_Bg.L_VBoxContainer.L_HBoxContainer.L_Panel;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorProject.Bg
- /// </summary>
- public Bg S_Bg => L_Bg;
-
- }