[gd_scene load_steps=9 format=2] [ext_resource path="res://src/ui/RoomUI.cs" type="Script" id=1] [ext_resource path="res://resource/sprite/ui/mapBar.png" type="Texture" id=2] [ext_resource path="res://resource/sprite/ui/healthBar.png" type="Texture" id=4] [ext_resource path="res://resource/sprite/gun/gun4.png" type="Texture" id=5] [ext_resource path="res://resource/sprite/ui/hpBar.png" type="Texture" id=6] [ext_resource path="res://resource/sprite/ui/shieldBar.png" type="Texture" id=7] [ext_resource path="res://resource/sprite/ui/hpSlot.png" type="Texture" id=8] [ext_resource path="res://resource/sprite/ui/shieldSlot.png" type="Texture" id=9] [node name="RoomUI" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 script = ExtResource( 1 ) [node name="Control" type="Control" parent="."] anchor_right = 1.0 anchor_bottom = 1.0 margin_left = 20.0 margin_top = 20.0 margin_right = -20.0 margin_bottom = -20.0 [node name="HealthBar" type="TextureRect" parent="Control"] margin_right = 55.0 margin_bottom = 14.0 texture = ExtResource( 4 ) [node name="HpSlot" type="NinePatchRect" parent="Control/HealthBar"] margin_left = 13.0 margin_top = 1.0 margin_right = 66.0 margin_bottom = 9.0 texture = ExtResource( 8 ) patch_margin_left = 1 patch_margin_top = 1 patch_margin_right = 2 patch_margin_bottom = 1 [node name="HpBar" type="TextureRect" parent="Control/HealthBar/HpSlot"] margin_left = 1.0 margin_top = 2.0 margin_right = 51.0 margin_bottom = 6.0 texture = ExtResource( 6 ) expand = true [node name="ShieldSlot" type="NinePatchRect" parent="Control/HealthBar"] margin_left = 13.0 margin_top = 8.0 margin_right = 65.0 margin_bottom = 13.0 texture = ExtResource( 9 ) patch_margin_left = 1 patch_margin_top = 1 patch_margin_right = 1 patch_margin_bottom = 1 [node name="ShieldBar" type="TextureRect" parent="Control/HealthBar/ShieldSlot"] margin_left = 1.0 margin_top = 1.0 margin_right = 51.0 margin_bottom = 4.0 texture = ExtResource( 7 ) expand = true [node name="MapBar" type="TextureRect" parent="Control"] anchor_left = 1.0 anchor_right = 1.0 margin_left = -44.0 margin_bottom = 44.0 texture = ExtResource( 2 ) [node name="GunBar" type="Control" parent="Control"] anchor_top = 1.0 anchor_bottom = 1.0 margin_top = -43.0 margin_right = 40.0 [node name="GunSprite" type="TextureRect" parent="Control/GunBar"] anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 margin_left = -33.0 margin_top = -33.0 margin_right = 33.0 margin_bottom = 33.0 texture = ExtResource( 5 ) [node name="BulletText" type="Label" parent="Control/GunBar"] anchor_left = 0.5 anchor_right = 0.5 margin_left = -28.0 margin_right = 28.0 margin_bottom = 17.0 text = "30/90" align = 1