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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_E.tscn
@小李xl 小李xl on 4 Jul 2023 1 KB 优化相机
  1. [gd_scene load_steps=7 format=3 uid="uid://yhewdkpru0up"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_4c6sw"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_lwx51"]
  5. [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/other/RoomDoor_EW.tres" id="3_pjvd8"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("2_lwx51")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 1.0
  12. shader_parameter/alpha = 1.0
  13. shader_parameter/show_outline = false
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16.  
  17. [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
  18. resource_local_to_scene = true
  19. shader = ExtResource("2_lwx51")
  20. shader_parameter/blend = Color(1, 1, 1, 1)
  21. shader_parameter/schedule = 0.0
  22. shader_parameter/alpha = 1.0
  23. shader_parameter/show_outline = false
  24. shader_parameter/outline_color = Color(0, 0, 0, 1)
  25. shader_parameter/outline_rainbow = false
  26.  
  27. [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
  28. resource_local_to_scene = true
  29. size = Vector2(14, 40)
  30.  
  31. [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  32. script = ExtResource("1_4c6sw")
  33. ShadowSprite = NodePath("ShadowSprite")
  34. AnimatedSprite = NodePath("AnimatedSprite")
  35. Collision = NodePath("Collision")
  36.  
  37. [node name="ShadowSprite" type="Sprite2D" parent="."]
  38. z_index = -1
  39. material = SubResource("ShaderMaterial_yvwpk")
  40.  
  41. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  42. material = SubResource("ShaderMaterial_t4ayq")
  43. position = Vector2(0, -8)
  44. sprite_frames = ExtResource("3_pjvd8")
  45. animation = &"closeDoor"
  46. autoplay = "default"
  47.  
  48. [node name="Collision" type="CollisionShape2D" parent="."]
  49. position = Vector2(0, 4)
  50. shape = SubResource("RectangleShape2D_opsb6")