- [gd_scene load_steps=7 format=3 uid="uid://yhewdkpru0up"]
-
- [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_4c6sw"]
- [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_lwx51"]
- [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/other/RoomDoor_EW.tres" id="3_pjvd8"]
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
- resource_local_to_scene = true
- shader = ExtResource("2_lwx51")
- shader_parameter/blend = Color(0, 0, 0, 0.470588)
- shader_parameter/schedule = 1.0
- shader_parameter/alpha = 1.0
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
-
- [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
- resource_local_to_scene = true
- shader = ExtResource("2_lwx51")
- shader_parameter/blend = Color(1, 1, 1, 1)
- shader_parameter/schedule = 0.0
- shader_parameter/alpha = 1.0
- shader_parameter/show_outline = false
- shader_parameter/outline_color = Color(0, 0, 0, 1)
- shader_parameter/outline_rainbow = false
-
- [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
- resource_local_to_scene = true
- size = Vector2(14, 40)
-
- [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
- script = ExtResource("1_4c6sw")
- ShadowSprite = NodePath("ShadowSprite")
- AnimatedSprite = NodePath("AnimatedSprite")
- Collision = NodePath("Collision")
-
- [node name="ShadowSprite" type="Sprite2D" parent="."]
- z_index = -1
- material = SubResource("ShaderMaterial_yvwpk")
-
- [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
- material = SubResource("ShaderMaterial_t4ayq")
- position = Vector2(0, -8)
- sprite_frames = ExtResource("3_pjvd8")
- animation = &"closeDoor"
- autoplay = "default"
-
- [node name="Collision" type="CollisionShape2D" parent="."]
- position = Vector2(0, 4)
- shape = SubResource("RectangleShape2D_opsb6")