-
- using System.Text.Json.Serialization;
- using Godot;
-
- /// <summary>
- /// 可序列化的 Vector2 对象
- /// </summary>
- public class SerializeVector2
- {
- public SerializeVector2(float x, float y)
- {
- X = x;
- Y = y;
- }
-
- public SerializeVector2(Vector2 v)
- {
- X = v.X;
- Y = v.Y;
- }
-
- public SerializeVector2(Vector2I v)
- {
- X = v.X;
- Y = v.Y;
- }
-
- public SerializeVector2(SerializeVector2 v)
- {
- X = v.X;
- Y = v.Y;
- }
-
- public SerializeVector2()
- {
-
- }
-
- [JsonInclude]
- public float X { get; private set; }
- [JsonInclude]
- public float Y { get; private set; }
-
- /// <summary>
- /// 转为 Vector2
- /// </summary>
- public Vector2 AsVector2()
- {
- return new Vector2(X, Y);
- }
-
- /// <summary>
- /// 转为 Vector2I
- /// </summary>
- public Vector2I AsVector2I()
- {
- return new Vector2I((int)X, (int)Y);
- }
- }