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DungeonShooting / DungeonShooting_Godot / src / game / manager / UiManager_Methods.cs
@小李xl 小李xl on 19 Mar 2023 456 bytes 生成 UiManager 打开指定ui的函数
  1. /**
  2. * 该类为自动生成的, 请不要手动编辑, 以免造成代码丢失
  3. */
  4. public static partial class UiManager
  5. {
  6.  
  7. public static UI.EditorTools.EditorToolsPanel Open_EditorTools()
  8. {
  9. return OpenUi<UI.EditorTools.EditorToolsPanel>(ResourcePath.prefab_ui_EditorTools_tscn);
  10. }
  11.  
  12. public static UI.RoomUI.RoomUIPanel Open_RoomUI()
  13. {
  14. return OpenUi<UI.RoomUI.RoomUIPanel>(ResourcePath.prefab_ui_RoomUI_tscn);
  15. }
  16.  
  17. }