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DungeonShooting / DungeonShooting_Godot / scene / test / TestShader.tscn
@小李xl 小李xl on 21 Mar 2024 1 KB 测试特效
  1. [gd_scene load_steps=5 format=3 uid="uid://bnoa5mkbw6o0n"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="1_5e1lv"]
  4. [ext_resource type="Shader" path="res://resource/shader/RingOfPower.gdshader" id="2_cewpk"]
  5. [ext_resource type="Texture2D" uid="uid://bcca04qkcqpr6" path="res://resource/sprite/noise/Noise0001.png" id="3_cnv2p"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_1pb8g"]
  8. shader = ExtResource("2_cewpk")
  9. shader_parameter/radius = 0.58
  10. shader_parameter/thickness = 0.34
  11. shader_parameter/color = Color(0.9, 0.4, 0.1, 1)
  12. shader_parameter/brightness = 5.0
  13. shader_parameter/angular_speed = 2.5
  14. shader_parameter/radial_speed = 0.24
  15. shader_parameter/alpha = 0.5
  16. shader_parameter/noise = ExtResource("3_cnv2p")
  17.  
  18. [node name="TestShader" type="Node2D"]
  19.  
  20. [node name="Sprite2D" type="Sprite2D" parent="."]
  21. position = Vector2(168, 115)
  22. scale = Vector2(2.9375, 2.53125)
  23. texture = ExtResource("1_5e1lv")
  24.  
  25. [node name="Sprite2D2" type="Sprite2D" parent="."]
  26. position = Vector2(1062, 627)
  27. scale = Vector2(25.25, 14.5938)
  28. texture = ExtResource("1_5e1lv")
  29.  
  30. [node name="Sprite2D3" type="Sprite2D" parent="."]
  31. material = SubResource("ShaderMaterial_1pb8g")
  32. position = Vector2(314, 354)
  33. texture = ExtResource("1_5e1lv")