- [gd_scene load_steps=11 format=2]
- [ext_resource path="res://src/game/ui/RoomUI.cs" type="Script" id=1]
- [ext_resource path="res://resource/sprite/ui/mapBar.png" type="Texture2D" id=2]
- [ext_resource path="res://prefab/ui/bar/ReloadBar.tscn" type="PackedScene" id=3]
- [ext_resource path="res://resource/sprite/ui/healthBar.png" type="Texture2D" id=4]
- [ext_resource path="res://resource/sprite/gun/gun4.png" type="Texture2D" id=5]
- [ext_resource path="res://resource/sprite/ui/hpBar.png" type="Texture2D" id=6]
- [ext_resource path="res://resource/sprite/ui/shieldBar.png" type="Texture2D" id=7]
- [ext_resource path="res://resource/sprite/ui/hpSlot.png" type="Texture2D" id=8]
- [ext_resource path="res://resource/sprite/ui/shieldSlot.png" type="Texture2D" id=9]
- [ext_resource path="res://prefab/ui/bar/InteractiveTipBar.tscn" type="PackedScene" id=10]
- [node name="RoomUI" type="Control"]
- anchor_right = 1.0
- anchor_bottom = 1.0
- script = ExtResource( 1 )
- [node name="Control" type="Control" parent="."]
- anchor_right = 1.0
- anchor_bottom = 1.0
- offset_left = 20.0
- offset_top = 20.0
- offset_right = -20.0
- offset_bottom = -20.0
- [node name="HealthBar" type="TextureRect" parent="Control"]
- offset_right = 67.0
- offset_bottom = 14.0
- scale = Vector2( 4, 4 )
- texture = ExtResource( 4 )
- [node name="HpSlot" type="NinePatchRect" parent="Control/HealthBar"]
- offset_left = 13.0
- offset_top = 1.0
- offset_right = 66.0
- offset_bottom = 9.0
- texture = ExtResource( 8 )
- patch_margin_left = 1
- patch_margin_top = 1
- patch_margin_right = 2
- patch_margin_bottom = 1
- [node name="HpBar" type="TextureRect" parent="Control/HealthBar/HpSlot"]
- offset_left = 1.0
- offset_top = 2.0
- offset_right = 51.0
- offset_bottom = 6.0
- texture = ExtResource( 6 )
- expand = true
- [node name="ShieldSlot" type="NinePatchRect" parent="Control/HealthBar"]
- offset_left = 13.0
- offset_top = 8.0
- offset_right = 65.0
- offset_bottom = 13.0
- texture = ExtResource( 9 )
- patch_margin_left = 1
- patch_margin_top = 1
- patch_margin_right = 1
- patch_margin_bottom = 1
- [node name="ShieldBar" type="TextureRect" parent="Control/HealthBar/ShieldSlot"]
- offset_left = 1.0
- offset_top = 1.0
- offset_right = 51.0
- offset_bottom = 4.0
- texture = ExtResource( 7 )
- expand = true
- [node name="MapBar" type="TextureRect" parent="Control"]
- anchor_left = 1.0
- anchor_right = 1.0
- offset_left = -176.0
- offset_right = -132.0
- offset_bottom = 44.0
- scale = Vector2( 4, 4 )
- texture = ExtResource( 2 )
- [node name="GunBar" type="Control" parent="Control"]
- anchor_top = 1.0
- anchor_bottom = 1.0
- offset_top = -264.0
- offset_right = 264.0
- offset_bottom = 0.00146484
- [node name="GunSprite" type="TextureRect" parent="Control/GunBar"]
- anchor_left = 0.5
- anchor_top = 0.5
- anchor_right = 0.5
- anchor_bottom = 0.5
- offset_left = -132.0
- offset_top = -132.0
- offset_right = -66.0
- offset_bottom = -66.0
- scale = Vector2( 4, 4 )
- texture = ExtResource( 5 )
- [node name="BulletText" type="Label" parent="Control/GunBar"]
- anchor_left = 0.5
- anchor_right = 0.5
- offset_left = -89.0
- offset_top = 39.0
- offset_right = 89.0
- offset_bottom = 74.0
- text = "30/90"
- align = 1
- [node name="GlobalNode" type="Node" parent="."]
- [node name="ViewNode" type="Node" parent="."]
- [node name="InteractiveTipBar" parent="ViewNode" instance=ExtResource( 10 )]
- [node name="ReloadBar" parent="ViewNode" instance=ExtResource( 3 )]
- z_index = 15