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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Knife.tscn
[gd_scene load_steps=10 format=2]

[ext_resource path="res://prefab/weapon/Weapon.tscn" type="PackedScene" id=1]
[ext_resource path="res://resource/sprite/gun/knife1.png" type="Texture2D" id=2]
[ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=3]
[ext_resource path="res://prefab/FanCollisionShape.tscn" type="PackedScene" id=4]

[sub_resource type="ShaderMaterial" id=2]
resource_local_to_scene = true
shader = ExtResource( 3 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 1.0

[sub_resource type="ShaderMaterial" id=3]
resource_local_to_scene = true
shader = ExtResource( 3 )
shader_param/blend = Color( 1, 1, 1, 1 )
shader_param/schedule = 0.0

[sub_resource type="SpriteFrames" id=4]
animations = [ {
"sprite_frames": [ ExtResource( 2 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]

[sub_resource type="Animation" id=5]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array( 0 ),
"transitions": PackedFloat32Array( 1 ),
"update": 0,
"values": [ 0.0 ]
}

[sub_resource type="Animation" id=6]
resource_name = "hit"
length = 0.15
step = 0.05
tracks/0/type = "value"
tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array( 0, 0.05, 0.15 ),
"transitions": PackedFloat32Array( 1, 1, 1 ),
"update": 0,
"values": [ 1.0, 1.0, 0.0 ]
}

[node name="Knife" instance=ExtResource( 1 )]

[node name="ShadowSprite" parent="." index="0"]
material = SubResource( 2 )

[node name="AnimatedSprite2D" parent="." index="1"]
material = SubResource( 3 )
position = Vector2( 0, 0 )
sprite_frames = SubResource( 4 )

[node name="HitArea" type="Area2D" parent="." index="4"]
collision_layer = 0
collision_mask = 0
monitoring = false
monitorable = false

[node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource( 4 )]
rotation = -1.5708
scale = Vector2( 3, 3 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="HitArea" index="1"]
root_node = NodePath("../..")
anims/RESET = SubResource( 5 )
anims/hit = SubResource( 6 )