[gd_scene load_steps=10 format=2] [ext_resource path="res://prefab/weapon/Weapon.tscn" type="PackedScene" id=1] [ext_resource path="res://resource/sprite/gun/knife1.png" type="Texture2D" id=2] [ext_resource path="res://resource/materlal/Blend.gdshader" type="Shader" id=3] [ext_resource path="res://prefab/FanCollisionShape.tscn" type="PackedScene" id=4] [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true shader = ExtResource( 3 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 1.0 [sub_resource type="ShaderMaterial" id=3] resource_local_to_scene = true shader = ExtResource( 3 ) shader_param/blend = Color( 1, 1, 1, 1 ) shader_param/schedule = 0.0 [sub_resource type="SpriteFrames" id=4] animations = [ { "sprite_frames": [ ExtResource( 2 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="Animation" id=5] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0 ), "transitions": PackedFloat32Array( 1 ), "update": 0, "values": [ 0.0 ] } [sub_resource type="Animation" id=6] resource_name = "hit" length = 0.15 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("AnimatedSprite2D:material:shader_param/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0, 0.05, 0.15 ), "transitions": PackedFloat32Array( 1, 1, 1 ), "update": 0, "values": [ 1.0, 1.0, 0.0 ] } [node name="Knife" instance=ExtResource( 1 )] [node name="ShadowSprite" parent="." index="0"] material = SubResource( 2 ) [node name="AnimatedSprite2D" parent="." index="1"] material = SubResource( 3 ) position = Vector2( 0, 0 ) sprite_frames = SubResource( 4 ) [node name="HitArea" type="Area2D" parent="." index="4"] collision_layer = 0 collision_mask = 0 monitoring = false monitorable = false [node name="FanCollisionShape" parent="HitArea" index="0" instance=ExtResource( 4 )] rotation = -1.5708 scale = Vector2( 3, 3 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="HitArea" index="1"] root_node = NodePath("../..") anims/RESET = SubResource( 5 ) anims/hit = SubResource( 6 )