Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / ui / Cursor.tscn
@小李xl 小李xl on 18 Oct 2022 866 bytes 重构throwNode, 目前还有点bug
  1. [gd_scene load_steps=3 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/ui/Cursor.png" type="Texture" id=1]
  4. [ext_resource path="res://src/game/ui/Cursor.cs" type="Script" id=2]
  5.  
  6.  
  7.  
  8. [node name="Cursor" type="Node2D"]
  9. z_index = 10
  10. script = ExtResource( 2 )
  11.  
  12. [node name="LT" type="Sprite" parent="."]
  13. texture = ExtResource( 1 )
  14. offset = Vector2( -2, -2 )
  15. region_enabled = true
  16. region_rect = Rect2( 0, 0, 4, 4 )
  17.  
  18. [node name="LB" type="Sprite" parent="."]
  19. texture = ExtResource( 1 )
  20. offset = Vector2( -2, 2 )
  21. region_enabled = true
  22. region_rect = Rect2( 0, 4, 4, 4 )
  23.  
  24. [node name="RT" type="Sprite" parent="."]
  25. texture = ExtResource( 1 )
  26. offset = Vector2( 2, -2 )
  27. region_enabled = true
  28. region_rect = Rect2( 4, 0, 4, 4 )
  29.  
  30. [node name="RB" type="Sprite" parent="."]
  31. texture = ExtResource( 1 )
  32. offset = Vector2( 2, 2 )
  33. region_enabled = true
  34. region_rect = Rect2( 4, 4, 4, 4 )