Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / effect / Effect1.tscn
[gd_scene load_steps=8 format=3 uid="uid://crx1kqqrymmdb"]

[ext_resource type="Texture2D" uid="uid://bs1lan5uwxyfg" path="res://resource/curve/Curve1.tres" id="1_s60r7"]
[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/effects/Smoke.png" id="2_3kyig"]
[ext_resource type="Texture2D" uid="uid://csud4e6kc3iku" path="res://resource/effects/Effect1.png" id="3_1mceu"]
[ext_resource type="Script" path="res://src/game/effects/Effect1.cs" id="3_ax5u4"]

[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_ipadv"]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wsy4a"]
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 5.0
initial_velocity_max = 35.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
scale_min = 0.8
scale_max = 0.8
scale_curve = ExtResource("1_s60r7")
color = Color(0.760784, 0.760784, 0.760784, 0.533333)
anim_offset_max = 1.0

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_pgx85"]
particle_flag_align_y = true
particle_flag_disable_z = true
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 40.0
initial_velocity_max = 70.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
scale_min = 0.2
scale_max = 0.3
scale_curve = ExtResource("1_s60r7")

[node name="Effect1" type="GPUParticles2D"]
z_index = 5
material = SubResource("CanvasItemMaterial_ipadv")
emitting = false
amount = 10
process_material = SubResource("ParticleProcessMaterial_wsy4a")
texture = ExtResource("2_3kyig")
lifetime = 0.7
one_shot = true
explosiveness = 1.0
fixed_fps = 20
script = ExtResource("3_ax5u4")

[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
emitting = false
process_material = SubResource("ParticleProcessMaterial_pgx85")
texture = ExtResource("3_1mceu")
lifetime = 0.5
one_shot = true
explosiveness = 1.0
randomness = 0.5
fixed_fps = 20