using Godot; /// <summary> /// 地图cell属性信息 /// </summary> public class TileCellData { public TileCellData(int sourceId, Vector2I autoTileCoords, uint terrainPeering, int defaultLayer) { SourceId = sourceId; AutoTileCoords = autoTileCoords; TerrainPeering = terrainPeering; DefaultLayer = defaultLayer; } /// <summary> /// 在TileSet中的图块id, 也就是sourceId /// </summary> public int SourceId; /// <summary> /// 如果是图块集, 该属性就表示在图块集的位置 /// </summary> public Vector2I AutoTileCoords; /// <summary> /// 地形掩码, 0 表示没有配置地形 /// </summary> public uint TerrainPeering; /// <summary> /// 默认存放层级 /// </summary> public int DefaultLayer; }