- namespace UI.TileSetEditorTerrain;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class TileSetEditorTerrain : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer
- /// </summary>
- public VSplitContainer L_VSplitContainer
- {
- get
- {
- if (_L_VSplitContainer == null) _L_VSplitContainer = new VSplitContainer((TileSetEditorTerrainPanel)this, GetNode<Godot.VSplitContainer>("VSplitContainer"));
- return _L_VSplitContainer;
- }
- }
- private VSplitContainer _L_VSplitContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.DragSprite
- /// </summary>
- public DragSprite L_DragSprite
- {
- get
- {
- if (_L_DragSprite == null) _L_DragSprite = new DragSprite((TileSetEditorTerrainPanel)this, GetNode<Godot.Sprite2D>("DragSprite"));
- return _L_DragSprite;
- }
- }
- private DragSprite _L_DragSprite;
-
-
- public TileSetEditorTerrain() : base(nameof(TileSetEditorTerrain))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
- _ = L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg;
- _ = L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_Brush;
- _ = L_VSplitContainer.L_PanelBottom.L_BottomBg;
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.Label
- /// </summary>
- public class Label : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label>
- {
- public Label(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.AddButton
- /// </summary>
- public class AddButton : UiNode<TileSetEditorTerrainPanel, Godot.Button, AddButton>
- {
- public AddButton(TileSetEditorTerrainPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override AddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.EditButton
- /// </summary>
- public class EditButton : UiNode<TileSetEditorTerrainPanel, Godot.Button, EditButton>
- {
- public EditButton(TileSetEditorTerrainPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override EditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.DeleteButton
- /// </summary>
- public class DeleteButton : UiNode<TileSetEditorTerrainPanel, Godot.Button, DeleteButton>
- {
- public DeleteButton(TileSetEditorTerrainPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override DeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer : UiNode<TileSetEditorTerrainPanel, Godot.HBoxContainer, HBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.Label
- /// </summary>
- public Label L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label _L_Label;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.AddButton
- /// </summary>
- public AddButton L_AddButton
- {
- get
- {
- if (_L_AddButton == null) _L_AddButton = new AddButton(UiPanel, Instance.GetNode<Godot.Button>("AddButton"));
- return _L_AddButton;
- }
- }
- private AddButton _L_AddButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.EditButton
- /// </summary>
- public EditButton L_EditButton
- {
- get
- {
- if (_L_EditButton == null) _L_EditButton = new EditButton(UiPanel, Instance.GetNode<Godot.Button>("EditButton"));
- return _L_EditButton;
- }
- }
- private EditButton _L_EditButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.DeleteButton
- /// </summary>
- public DeleteButton L_DeleteButton
- {
- get
- {
- if (_L_DeleteButton == null) _L_DeleteButton = new DeleteButton(UiPanel, Instance.GetNode<Godot.Button>("DeleteButton"));
- return _L_DeleteButton;
- }
- }
- private DeleteButton _L_DeleteButton;
-
- public HBoxContainer(TileSetEditorTerrainPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab.SelectTexture
- /// </summary>
- public class SelectTexture : UiNode<TileSetEditorTerrainPanel, Godot.NinePatchRect, SelectTexture>
- {
- public SelectTexture(TileSetEditorTerrainPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab.ErrorIcon
- /// </summary>
- public class ErrorIcon : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, ErrorIcon>
- {
- public ErrorIcon(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override ErrorIcon Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab
- /// </summary>
- public class TerrainTab : UiNode<TileSetEditorTerrainPanel, Godot.Button, TerrainTab>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.SelectTexture
- /// </summary>
- public SelectTexture L_SelectTexture
- {
- get
- {
- if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture"));
- return _L_SelectTexture;
- }
- }
- private SelectTexture _L_SelectTexture;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.ErrorIcon
- /// </summary>
- public ErrorIcon L_ErrorIcon
- {
- get
- {
- if (_L_ErrorIcon == null) _L_ErrorIcon = new ErrorIcon(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorIcon"));
- return _L_ErrorIcon;
- }
- }
- private ErrorIcon _L_ErrorIcon;
-
- public TerrainTab(TileSetEditorTerrainPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override TerrainTab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<TileSetEditorTerrainPanel, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.TerrainTab
- /// </summary>
- public TerrainTab L_TerrainTab
- {
- get
- {
- if (_L_TerrainTab == null) _L_TerrainTab = new TerrainTab(UiPanel, Instance.GetNode<Godot.Button>("TerrainTab"));
- return _L_TerrainTab;
- }
- }
- private TerrainTab _L_TerrainTab;
-
- public ScrollContainer(TileSetEditorTerrainPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer
- /// </summary>
- public class VBoxContainer : UiNode<TileSetEditorTerrainPanel, Godot.VBoxContainer, VBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.HBoxContainer
- /// </summary>
- public HBoxContainer L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer _L_HBoxContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
- public VBoxContainer(TileSetEditorTerrainPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab
- /// </summary>
- public class TopTab : UiNode<TileSetEditorTerrainPanel, Godot.Panel, TopTab>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.VBoxContainer
- /// </summary>
- public VBoxContainer L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer _L_VBoxContainer;
-
- public TopTab(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override TopTab Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot.RightCell.CellTexture
- /// </summary>
- public class CellTexture : UiNode<TileSetEditorTerrainPanel, Godot.Sprite2D, CellTexture>
- {
- public CellTexture(TileSetEditorTerrainPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
- public override CellTexture Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot.RightCell
- /// </summary>
- public class RightCell : UiNode<TileSetEditorTerrainPanel, Godot.Control, RightCell>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot.CellTexture
- /// </summary>
- public CellTexture L_CellTexture
- {
- get
- {
- if (_L_CellTexture == null) _L_CellTexture = new CellTexture(UiPanel, Instance.GetNode<Godot.Sprite2D>("CellTexture"));
- return _L_CellTexture;
- }
- }
- private CellTexture _L_CellTexture;
-
- public RightCell(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override RightCell Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot
- /// </summary>
- public class CellRoot : UiNode<TileSetEditorTerrainPanel, Godot.Control, CellRoot>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.RightCell
- /// </summary>
- public RightCell L_RightCell
- {
- get
- {
- if (_L_RightCell == null) _L_RightCell = new RightCell(UiPanel, Instance.GetNode<Godot.Control>("RightCell"));
- return _L_RightCell;
- }
- }
- private RightCell _L_RightCell;
-
- public CellRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override CellRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture1.Label
- /// </summary>
- public class Label_1 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_1>
- {
- public Label_1(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture1
- /// </summary>
- public class TerrainTexture1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Label
- /// </summary>
- public Label_1 L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label_1(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label_1 _L_Label;
-
- public TerrainTexture1(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TerrainTexture1 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture2.Label
- /// </summary>
- public class Label_2 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_2>
- {
- public Label_2(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture2
- /// </summary>
- public class TerrainTexture2 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Label
- /// </summary>
- public Label_2 L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label_2(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label_2 _L_Label;
-
- public TerrainTexture2(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TerrainTexture2 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture3.Label
- /// </summary>
- public class Label_3 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_3>
- {
- public Label_3(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture3
- /// </summary>
- public class TerrainTexture3 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture3>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Label
- /// </summary>
- public Label_3 L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label_3(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label_3 _L_Label;
-
- public TerrainTexture3(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TerrainTexture3 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture4.Label
- /// </summary>
- public class Label_4 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_4>
- {
- public Label_4(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Label_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture4
- /// </summary>
- public class TerrainTexture4 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture4>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Label
- /// </summary>
- public Label_4 L_Label
- {
- get
- {
- if (_L_Label == null) _L_Label = new Label_4(UiPanel, Instance.GetNode<Godot.Label>("Label"));
- return _L_Label;
- }
- }
- private Label_4 _L_Label;
-
- public TerrainTexture4(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TerrainTexture4 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Brush
- /// </summary>
- public class Brush : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TerrainBrush, Brush>
- {
- public Brush(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainBrush node) : base(uiPanel, node) { }
- public override Brush Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainBrush)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot
- /// </summary>
- public class TerrainRoot : UiNode<TileSetEditorTerrainPanel, Godot.Control, TerrainRoot>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.CellRoot
- /// </summary>
- public CellRoot L_CellRoot
- {
- get
- {
- if (_L_CellRoot == null) _L_CellRoot = new CellRoot(UiPanel, Instance.GetNode<Godot.Control>("CellRoot"));
- return _L_CellRoot;
- }
- }
- private CellRoot _L_CellRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainTexture1
- /// </summary>
- public TerrainTexture1 L_TerrainTexture1
- {
- get
- {
- if (_L_TerrainTexture1 == null) _L_TerrainTexture1 = new TerrainTexture1(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture1"));
- return _L_TerrainTexture1;
- }
- }
- private TerrainTexture1 _L_TerrainTexture1;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainTexture2
- /// </summary>
- public TerrainTexture2 L_TerrainTexture2
- {
- get
- {
- if (_L_TerrainTexture2 == null) _L_TerrainTexture2 = new TerrainTexture2(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture2"));
- return _L_TerrainTexture2;
- }
- }
- private TerrainTexture2 _L_TerrainTexture2;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainTexture3
- /// </summary>
- public TerrainTexture3 L_TerrainTexture3
- {
- get
- {
- if (_L_TerrainTexture3 == null) _L_TerrainTexture3 = new TerrainTexture3(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture3"));
- return _L_TerrainTexture3;
- }
- }
- private TerrainTexture3 _L_TerrainTexture3;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainTexture4
- /// </summary>
- public TerrainTexture4 L_TerrainTexture4
- {
- get
- {
- if (_L_TerrainTexture4 == null) _L_TerrainTexture4 = new TerrainTexture4(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture4"));
- return _L_TerrainTexture4;
- }
- }
- private TerrainTexture4 _L_TerrainTexture4;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.Brush
- /// </summary>
- public Brush L_Brush
- {
- get
- {
- if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TerrainBrush>("Brush"));
- return _L_Brush;
- }
- }
- private Brush _L_Brush;
-
- public TerrainRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override TerrainRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.Grid
- /// </summary>
- public class Grid : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid>
- {
- public Grid(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.FocusBtn
- /// </summary>
- public class FocusBtn : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn>
- {
- public FocusBtn(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg
- /// </summary>
- public class TopBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditTerrain, TopBg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TerrainRoot
- /// </summary>
- public TerrainRoot L_TerrainRoot
- {
- get
- {
- if (_L_TerrainRoot == null) _L_TerrainRoot = new TerrainRoot(UiPanel, Instance.GetNode<Godot.Control>("TerrainRoot"));
- return _L_TerrainRoot;
- }
- }
- private TerrainRoot _L_TerrainRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.Grid
- /// </summary>
- public Grid L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
- return _L_Grid;
- }
- }
- private Grid _L_Grid;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.FocusBtn
- /// </summary>
- public FocusBtn L_FocusBtn
- {
- get
- {
- if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
- return _L_FocusBtn;
- }
- }
- private FocusBtn _L_FocusBtn;
-
- public TopBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditTerrain node) : base(uiPanel, node) { }
- public override TopBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditTerrain)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer
- /// </summary>
- public class HSplitContainer : UiNode<TileSetEditorTerrainPanel, Godot.HSplitContainer, HSplitContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.TopTab
- /// </summary>
- public TopTab L_TopTab
- {
- get
- {
- if (_L_TopTab == null) _L_TopTab = new TopTab(UiPanel, Instance.GetNode<Godot.Panel>("TopTab"));
- return _L_TopTab;
- }
- }
- private TopTab _L_TopTab;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.TopBg
- /// </summary>
- public TopBg L_TopBg
- {
- get
- {
- if (_L_TopBg == null) _L_TopBg = new TopBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditTerrain>("TopBg"));
- return _L_TopBg;
- }
- }
- private TopBg _L_TopBg;
-
- public HSplitContainer(TileSetEditorTerrainPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { }
- public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelTop
- /// </summary>
- public class PanelTop : UiNode<TileSetEditorTerrainPanel, Godot.Panel, PanelTop>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.HSplitContainer
- /// </summary>
- public HSplitContainer L_HSplitContainer
- {
- get
- {
- if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer(UiPanel, Instance.GetNode<Godot.HSplitContainer>("HSplitContainer"));
- return _L_HSplitContainer;
- }
- }
- private HSplitContainer _L_HSplitContainer;
-
- public PanelTop(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override PanelTop Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.CellRoot.BottomCell
- /// </summary>
- public class BottomCell : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, BottomCell>
- {
- public BottomCell(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override BottomCell Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.CellRoot
- /// </summary>
- public class CellRoot_1 : UiNode<TileSetEditorTerrainPanel, Godot.Control, CellRoot_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.BottomCell
- /// </summary>
- public BottomCell L_BottomCell
- {
- get
- {
- if (_L_BottomCell == null) _L_BottomCell = new BottomCell(UiPanel, Instance.GetNode<Godot.ColorRect>("BottomCell"));
- return _L_BottomCell;
- }
- }
- private BottomCell _L_BottomCell;
-
- public CellRoot_1(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { }
- public override CellRoot_1 Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="EditorMaskBrush"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.MaskBrush
- /// </summary>
- public class MaskBrush : UiNode<TileSetEditorTerrainPanel, EditorMaskBrush, MaskBrush>
- {
- public MaskBrush(TileSetEditorTerrainPanel uiPanel, EditorMaskBrush node) : base(uiPanel, node) { }
- public override MaskBrush Clone() => new (UiPanel, (EditorMaskBrush)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture
- /// </summary>
- public class TileTexture : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TileTexture>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.CellRoot
- /// </summary>
- public CellRoot_1 L_CellRoot
- {
- get
- {
- if (_L_CellRoot == null) _L_CellRoot = new CellRoot_1(UiPanel, Instance.GetNode<Godot.Control>("CellRoot"));
- return _L_CellRoot;
- }
- }
- private CellRoot_1 _L_CellRoot;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.MaskBrush
- /// </summary>
- public MaskBrush L_MaskBrush
- {
- get
- {
- if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode<EditorMaskBrush>("MaskBrush"));
- return _L_MaskBrush;
- }
- }
- private MaskBrush _L_MaskBrush;
-
- public TileTexture(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
- public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.Grid
- /// </summary>
- public class Grid_1 : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid_1>
- {
- public Grid_1(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.FocusBtn
- /// </summary>
- public class FocusBtn_1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn_1>
- {
- public FocusBtn_1(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg
- /// </summary>
- public class BottomBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditArea, BottomBg>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.TileTexture
- /// </summary>
- public TileTexture L_TileTexture
- {
- get
- {
- if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture"));
- return _L_TileTexture;
- }
- }
- private TileTexture _L_TileTexture;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.Grid
- /// </summary>
- public Grid_1 L_Grid
- {
- get
- {
- if (_L_Grid == null) _L_Grid = new Grid_1(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid"));
- return _L_Grid;
- }
- }
- private Grid_1 _L_Grid;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.FocusBtn
- /// </summary>
- public FocusBtn_1 L_FocusBtn
- {
- get
- {
- if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn_1(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn"));
- return _L_FocusBtn;
- }
- }
- private FocusBtn_1 _L_FocusBtn;
-
- public BottomBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditArea node) : base(uiPanel, node) { }
- public override BottomBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditArea)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.VSplitContainer.PanelBottom
- /// </summary>
- public class PanelBottom : UiNode<TileSetEditorTerrainPanel, Godot.Panel, PanelBottom>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.BottomBg
- /// </summary>
- public BottomBg L_BottomBg
- {
- get
- {
- if (_L_BottomBg == null) _L_BottomBg = new BottomBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditArea>("BottomBg"));
- return _L_BottomBg;
- }
- }
- private BottomBg _L_BottomBg;
-
- public PanelBottom(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
- public override PanelBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VSplitContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer
- /// </summary>
- public class VSplitContainer : UiNode<TileSetEditorTerrainPanel, Godot.VSplitContainer, VSplitContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.PanelTop
- /// </summary>
- public PanelTop L_PanelTop
- {
- get
- {
- if (_L_PanelTop == null) _L_PanelTop = new PanelTop(UiPanel, Instance.GetNode<Godot.Panel>("PanelTop"));
- return _L_PanelTop;
- }
- }
- private PanelTop _L_PanelTop;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.PanelBottom
- /// </summary>
- public PanelBottom L_PanelBottom
- {
- get
- {
- if (_L_PanelBottom == null) _L_PanelBottom = new PanelBottom(UiPanel, Instance.GetNode<Godot.Panel>("PanelBottom"));
- return _L_PanelBottom;
- }
- }
- private PanelBottom _L_PanelBottom;
-
- public VSplitContainer(TileSetEditorTerrainPanel uiPanel, Godot.VSplitContainer node) : base(uiPanel, node) { }
- public override VSplitContainer Clone() => new (UiPanel, (Godot.VSplitContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditorTerrain.DragSprite
- /// </summary>
- public class DragSprite : UiNode<TileSetEditorTerrainPanel, Godot.Sprite2D, DragSprite>
- {
- public DragSprite(TileSetEditorTerrainPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { }
- public override DragSprite Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.AddButton
- /// </summary>
- public AddButton S_AddButton => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_HBoxContainer.L_AddButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.EditButton
- /// </summary>
- public EditButton S_EditButton => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_HBoxContainer.L_EditButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer.DeleteButton
- /// </summary>
- public DeleteButton S_DeleteButton => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_HBoxContainer.L_DeleteButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.HBoxContainer
- /// </summary>
- public HBoxContainer S_HBoxContainer => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_HBoxContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab.SelectTexture
- /// </summary>
- public SelectTexture S_SelectTexture => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_ScrollContainer.L_TerrainTab.L_SelectTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab.ErrorIcon
- /// </summary>
- public ErrorIcon S_ErrorIcon => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_ScrollContainer.L_TerrainTab.L_ErrorIcon;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer.TerrainTab
- /// </summary>
- public TerrainTab S_TerrainTab => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_ScrollContainer.L_TerrainTab;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer.ScrollContainer
- /// </summary>
- public ScrollContainer S_ScrollContainer => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer.L_ScrollContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab.VBoxContainer
- /// </summary>
- public VBoxContainer S_VBoxContainer => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab.L_VBoxContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopTab
- /// </summary>
- public TopTab S_TopTab => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopTab;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot.RightCell.CellTexture
- /// </summary>
- public CellTexture S_CellTexture => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_CellRoot.L_RightCell.L_CellTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.CellRoot.RightCell
- /// </summary>
- public RightCell S_RightCell => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_CellRoot.L_RightCell;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture1
- /// </summary>
- public TerrainTexture1 S_TerrainTexture1 => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture1;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture2
- /// </summary>
- public TerrainTexture2 S_TerrainTexture2 => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture2;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture3
- /// </summary>
- public TerrainTexture3 S_TerrainTexture3 => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture3;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.TerrainTexture4
- /// </summary>
- public TerrainTexture4 S_TerrainTexture4 => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_TerrainTexture4;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot.Brush
- /// </summary>
- public Brush S_Brush => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot.L_Brush;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg.TerrainRoot
- /// </summary>
- public TerrainRoot S_TerrainRoot => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg.L_TerrainRoot;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer.TopBg
- /// </summary>
- public TopBg S_TopBg => L_VSplitContainer.L_PanelTop.L_HSplitContainer.L_TopBg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop.HSplitContainer
- /// </summary>
- public HSplitContainer S_HSplitContainer => L_VSplitContainer.L_PanelTop.L_HSplitContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelTop
- /// </summary>
- public PanelTop S_PanelTop => L_VSplitContainer.L_PanelTop;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.CellRoot.BottomCell
- /// </summary>
- public BottomCell S_BottomCell => L_VSplitContainer.L_PanelBottom.L_BottomBg.L_TileTexture.L_CellRoot.L_BottomCell;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture.MaskBrush
- /// </summary>
- public MaskBrush S_MaskBrush => L_VSplitContainer.L_PanelBottom.L_BottomBg.L_TileTexture.L_MaskBrush;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg.TileTexture
- /// </summary>
- public TileTexture S_TileTexture => L_VSplitContainer.L_PanelBottom.L_BottomBg.L_TileTexture;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom.BottomBg
- /// </summary>
- public BottomBg S_BottomBg => L_VSplitContainer.L_PanelBottom.L_BottomBg;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.PanelBottom
- /// </summary>
- public PanelBottom S_PanelBottom => L_VSplitContainer.L_PanelBottom;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer
- /// </summary>
- public VSplitContainer S_VSplitContainer => L_VSplitContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.DragSprite
- /// </summary>
- public DragSprite S_DragSprite => L_DragSprite;
-
- }