Newer
Older
DungeonShooting / DungeonShooting_Godot / src / game / ui / mapEditorTools / ToolButtonCell.cs
@小李xl 小李xl on 30 Jul 2023 800 bytes 更新图标
  1. namespace UI.MapEditorTools;
  2.  
  3. public class ToolButtonCell : UiCell<MapEditorTools.ToolButton, MapEditorToolsPanel.ToolBtnData>
  4. {
  5. public override void OnInit()
  6. {
  7. CellNode.Instance.Pressed += OnClick;
  8. CellNode.L_Select.Instance.Visible = false;
  9. }
  10.  
  11. public override void OnSetData(MapEditorToolsPanel.ToolBtnData data)
  12. {
  13. CellNode.Instance.TextureNormal = ResourceManager.LoadTexture2D(data.Icon);
  14. }
  15.  
  16. public override void OnSelect()
  17. {
  18. CellNode.L_Select.Instance.Visible = true;
  19. }
  20.  
  21. public override void OnUnSelect()
  22. {
  23. CellNode.L_Select.Instance.Visible = false;
  24. }
  25.  
  26. private void OnClick()
  27. {
  28. if (Data.CanSelect)
  29. {
  30. Grid.SelectIndex = Index;
  31. }
  32. Data.OnClick();
  33. }
  34. }