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DungeonShooting / DungeonShooting_Godot / src / game / activity / bullet / normal / IBullet.cs
  1.  
  2. using System;
  3. using Config;
  4.  
  5. public interface IBullet : ICoroutine, IPoolItem
  6. {
  7. /// <summary>
  8. /// 当物体被回收时的事件
  9. /// </summary>
  10. event Action OnReclaimEvent;
  11. /// <summary>
  12. /// 离开对象池时的事件
  13. /// </summary>
  14. event Action OnLeavePoolEvent;
  15.  
  16. /// <summary>
  17. /// 子弹所在阵营
  18. /// </summary>
  19. CampEnum Camp { get; set; }
  20. /// <summary>
  21. /// 子弹数据
  22. /// </summary>
  23. BulletData BulletData { get; }
  24. /// <summary>
  25. /// 子弹状态
  26. /// </summary>
  27. BulletStateEnum State { get; }
  28.  
  29. /// <summary>
  30. /// 初始化子弹数据
  31. /// </summary>
  32. void InitData(BulletData data, CampEnum camp);
  33. /// <summary>
  34. /// 子弹运行逻辑执行完成
  35. /// </summary>
  36. void LogicalFinish();
  37. }