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DungeonShooting / DungeonShooting_Godot / src / game / activity / item / ObstacleObject.cs
@小李xl 小李xl on 4 Apr 2024 327 bytes 解决换阵营子弹碰撞问题
  1.  
  2. using Godot;
  3.  
  4. /// <summary>
  5. /// 障碍物, 会阻挡玩家移动, 也会被子弹击中
  6. /// </summary>
  7. [Tool]
  8. public partial class ObstacleObject : ActivityObject, IHurt
  9. {
  10. public virtual bool CanHurt(CampEnum targetCamp)
  11. {
  12. return true;
  13. }
  14.  
  15. public virtual void Hurt(ActivityObject target, int damage, float angle)
  16. {
  17. }
  18. }