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DungeonShooting / DungeonShooting_Godot / default_bus_layout.tres
[gd_resource type="AudioBusLayout" format=2]

[resource]
bus/1/name = "BGM"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/2/name = "SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"