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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_E.tscn
[gd_scene load_steps=7 format=3 uid="uid://dqs5rvtum3hb7"]

[ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_im6r2"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_b0axw"]
[ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/RoomDoor_EW.tres" id="3_07nn2"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
resource_local_to_scene = true
shader = ExtResource("2_b0axw")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
resource_local_to_scene = true
shader = ExtResource("2_b0axw")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
resource_local_to_scene = true
size = Vector2(14, 40)

[node name="RoomDoor_N" type="Node"]
script = ExtResource("1_im6r2")
IsStatic = true
collision_layer = 1

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_yvwpk")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_t4ayq")
position = Vector2(0, -8)
sprite_frames = ExtResource("3_07nn2")
animation = &"closeDoor"
autoplay = "default"

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(0, 4)
shape = SubResource("RectangleShape2D_opsb6")