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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_S.tscn
[gd_scene load_steps=7 format=3 uid="uid://b5v3ytdk7japw"]

[ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_g2uu2"]
[ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_kqw3x"]
[ext_resource type="SpriteFrames" uid="uid://xs72aopsgpg6" path="res://resource/spriteFrames/RoomDoor_NS.tres" id="3_o0nxg"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
resource_local_to_scene = true
shader = ExtResource("2_kqw3x")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
resource_local_to_scene = true
shader = ExtResource("2_kqw3x")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
resource_local_to_scene = true
size = Vector2(32, 23)

[node name="RoomDoor_N" type="Node"]
script = ExtResource("1_g2uu2")
IsStatic = true
collision_layer = 1

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_yvwpk")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_t4ayq")
position = Vector2(0, -8)
sprite_frames = ExtResource("3_o0nxg")
autoplay = "default"

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(0, -3.5)
shape = SubResource("RectangleShape2D_opsb6")