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DungeonShooting / DungeonShooting_Godot / prefab / role / template / EnemyTemplate.tscn
  1. [gd_scene load_steps=4 format=3 uid="uid://dbrig6dq441wo"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/template/RoleTemplate.tscn" id="1_5po38"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x8agd"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_k8mt5"]
  7. resource_local_to_scene = true
  8. shader = ExtResource("3_x8agd")
  9. shader_parameter/blend = Color(1, 1, 1, 1)
  10. shader_parameter/schedule = 0.0
  11. shader_parameter/modulate = Color(1, 1, 1, 1)
  12. shader_parameter/show_outline = true
  13. shader_parameter/outline_color = Color(0, 0, 0, 1)
  14. shader_parameter/outline_rainbow = false
  15. shader_parameter/outline_use_blend = true
  16. shader_parameter/grey = 0.0
  17.  
  18. [node name="EnemyTemplate" instance=ExtResource("1_5po38")]
  19. collision_layer = 16
  20. collision_mask = 25
  21.  
  22. [node name="AnimatedSprite" parent="." index="2"]
  23. material = SubResource("ShaderMaterial_k8mt5")
  24.  
  25. [node name="ViewRay" type="RayCast2D" parent="." index="6"]
  26. position = Vector2(0, -8)
  27. enabled = false
  28.  
  29. [node name="FirePoint" type="Marker2D" parent="." index="8"]
  30.  
  31. [node name="NavigationPoint" type="Marker2D" parent="." index="9"]
  32. position = Vector2(0, -5)
  33.  
  34. [node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
  35. path_desired_distance = 3.0
  36. target_desired_distance = 3.0
  37. radius = 20.0