- public class EnemyRoleState : RoleState
- {
- /// <summary>
- /// 视野半径, 单位像素, 发现玩家后改视野范围可以穿墙
- /// </summary>
- public float ViewRange = 250;
- /// <summary>
- /// 发现玩家后跟随玩家的视野半径
- /// </summary>
- public float TailAfterViewRange = 400;
- /// <summary>
- /// 背后的视野半径, 单位像素
- /// </summary>
- public float BackViewRange = 50;
- }