- using Godot;
- namespace UI.MapEditorProject;
- public class GroupButtonCell : UiCell<MapEditorProject.GroupButton, DungeonRoomGroup>
- {
- public override void OnSetData(DungeonRoomGroup info)
- {
- CellNode.Instance.Text = info.GroupName;
- CellNode.Instance.TooltipText = "路径: " + MapProjectManager.CustomMapPath + "/" + info.GroupName;
- }
- public override void OnRefreshIndex()
- {
- GD.Print("刷新索引: " + Index);
- }
- //选中工程
- public override void OnClick()
- {
- ((MapEditorProjectPanel)CellNode.UiPanel).SelectGroup(Data);
- }
- }