namespace UI.TileSetEditorTerrain; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class TileSetEditorTerrain : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer /// </summary> public VSplitContainer L_VSplitContainer { get { if (_L_VSplitContainer == null) _L_VSplitContainer = new VSplitContainer((TileSetEditorTerrainPanel)this, GetNode<Godot.VSplitContainer>("VSplitContainer")); return _L_VSplitContainer; } } private VSplitContainer _L_VSplitContainer; public TileSetEditorTerrain() : base(nameof(TileSetEditorTerrain)) { } public sealed override void OnInitNestedUi() { _ = L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg; _ = L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg; } /// <summary> /// 类型: <see cref="Godot.Sprite2D"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell.CellTexture /// </summary> public class CellTexture : UiNode<TileSetEditorTerrainPanel, Godot.Sprite2D, CellTexture> { public CellTexture(TileSetEditorTerrainPanel uiPanel, Godot.Sprite2D node) : base(uiPanel, node) { } public override CellTexture Clone() => new (UiPanel, (Godot.Sprite2D)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TerrainCellDropHandler"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell /// </summary> public class RightCell : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TerrainCellDropHandler, RightCell> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot.CellTexture /// </summary> public CellTexture L_CellTexture { get { if (_L_CellTexture == null) _L_CellTexture = new CellTexture(UiPanel, Instance.GetNode<Godot.Sprite2D>("CellTexture")); return _L_CellTexture; } } private CellTexture _L_CellTexture; public RightCell(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainCellDropHandler node) : base(uiPanel, node) { } public override RightCell Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainCellDropHandler)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot /// </summary> public class CellRoot : UiNode<TileSetEditorTerrainPanel, Godot.Control, CellRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainCellDropHandler"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.RightCell /// </summary> public RightCell L_RightCell { get { if (_L_RightCell == null) _L_RightCell = new RightCell(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TerrainCellDropHandler>("RightCell")); return _L_RightCell; } } private RightCell _L_RightCell; public CellRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override CellRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture1.Label /// </summary> public class Label : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label> { public Label(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture1 /// </summary> public class TerrainTexture1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; public TerrainTexture1(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TerrainTexture1 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture2.Label /// </summary> public class Label_1 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_1> { public Label_1(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture2 /// </summary> public class TerrainTexture2 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.Label /// </summary> public Label_1 L_Label { get { if (_L_Label == null) _L_Label = new Label_1(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_1 _L_Label; public TerrainTexture2(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TerrainTexture2 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture3.Label /// </summary> public class Label_2 : UiNode<TileSetEditorTerrainPanel, Godot.Label, Label_2> { public Label_2(TileSetEditorTerrainPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture3 /// </summary> public class TerrainTexture3 : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TerrainTexture3> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.Label /// </summary> public Label_2 L_Label { get { if (_L_Label == null) _L_Label = new Label_2(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label_2 _L_Label; public TerrainTexture3(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TerrainTexture3 Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.Brush /// </summary> public class Brush : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TerrainBrush, Brush> { public Brush(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainBrush node) : base(uiPanel, node) { } public override Brush Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainBrush)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot /// </summary> public class TerrainRoot : UiNode<TileSetEditorTerrainPanel, Godot.Control, TerrainRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.CellRoot /// </summary> public CellRoot L_CellRoot { get { if (_L_CellRoot == null) _L_CellRoot = new CellRoot(UiPanel, Instance.GetNode<Godot.Control>("CellRoot")); return _L_CellRoot; } } private CellRoot _L_CellRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainTexture1 /// </summary> public TerrainTexture1 L_TerrainTexture1 { get { if (_L_TerrainTexture1 == null) _L_TerrainTexture1 = new TerrainTexture1(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture1")); return _L_TerrainTexture1; } } private TerrainTexture1 _L_TerrainTexture1; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainTexture2 /// </summary> public TerrainTexture2 L_TerrainTexture2 { get { if (_L_TerrainTexture2 == null) _L_TerrainTexture2 = new TerrainTexture2(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture2")); return _L_TerrainTexture2; } } private TerrainTexture2 _L_TerrainTexture2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainTexture3 /// </summary> public TerrainTexture3 L_TerrainTexture3 { get { if (_L_TerrainTexture3 == null) _L_TerrainTexture3 = new TerrainTexture3(UiPanel, Instance.GetNode<Godot.TextureRect>("TerrainTexture3")); return _L_TerrainTexture3; } } private TerrainTexture3 _L_TerrainTexture3; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.Brush /// </summary> public Brush L_Brush { get { if (_L_Brush == null) _L_Brush = new Brush(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TerrainBrush>("Brush")); return _L_Brush; } } private Brush _L_Brush; public TerrainRoot(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override TerrainRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.Grid /// </summary> public class Grid : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid> { public Grid(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.FocusBtn /// </summary> public class FocusBtn : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn> { public FocusBtn(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg /// </summary> public class LeftBottomBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditTerrain, LeftBottomBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.TerrainRoot /// </summary> public TerrainRoot L_TerrainRoot { get { if (_L_TerrainRoot == null) _L_TerrainRoot = new TerrainRoot(UiPanel, Instance.GetNode<Godot.Control>("TerrainRoot")); return _L_TerrainRoot; } } private TerrainRoot _L_TerrainRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.Grid /// </summary> public Grid L_Grid { get { if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid")); return _L_Grid; } } private Grid _L_Grid; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.FocusBtn /// </summary> public FocusBtn L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn _L_FocusBtn; public LeftBottomBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditTerrain node) : base(uiPanel, node) { } public override LeftBottomBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditTerrain)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer /// </summary> public class MarginContainer : UiNode<TileSetEditorTerrainPanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.LeftBottomBg /// </summary> public LeftBottomBg L_LeftBottomBg { get { if (_L_LeftBottomBg == null) _L_LeftBottomBg = new LeftBottomBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditTerrain>("LeftBottomBg")); return _L_LeftBottomBg; } } private LeftBottomBg _L_LeftBottomBg; public MarginContainer(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2 /// </summary> public class LeftBottom2 : UiNode<TileSetEditorTerrainPanel, Godot.Panel, LeftBottom2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public LeftBottom2(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override LeftBottom2 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TerrainCellDragHandler"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot.LeftCell /// </summary> public class LeftCell : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TerrainCellDragHandler, LeftCell> { public LeftCell(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TerrainCellDragHandler node) : base(uiPanel, node) { } public override LeftCell Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TerrainCellDragHandler)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot /// </summary> public class CellRoot_1 : UiNode<TileSetEditorTerrainPanel, Godot.Control, CellRoot_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainCellDragHandler"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.LeftCell /// </summary> public LeftCell L_LeftCell { get { if (_L_LeftCell == null) _L_LeftCell = new LeftCell(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TerrainCellDragHandler>("LeftCell")); return _L_LeftCell; } } private LeftCell _L_LeftCell; public CellRoot_1(TileSetEditorTerrainPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override CellRoot_1 Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="EditorMaskBrush"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.MaskBrush /// </summary> public class MaskBrush : UiNode<TileSetEditorTerrainPanel, EditorMaskBrush, MaskBrush> { public MaskBrush(TileSetEditorTerrainPanel uiPanel, EditorMaskBrush node) : base(uiPanel, node) { } public override MaskBrush Clone() => new (UiPanel, (EditorMaskBrush)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture /// </summary> public class TileTexture : UiNode<TileSetEditorTerrainPanel, Godot.TextureRect, TileTexture> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.CellRoot /// </summary> public CellRoot_1 L_CellRoot { get { if (_L_CellRoot == null) _L_CellRoot = new CellRoot_1(UiPanel, Instance.GetNode<Godot.Control>("CellRoot")); return _L_CellRoot; } } private CellRoot_1 _L_CellRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.MaskBrush /// </summary> public MaskBrush L_MaskBrush { get { if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode<EditorMaskBrush>("MaskBrush")); return _L_MaskBrush; } } private MaskBrush _L_MaskBrush; public TileTexture(TileSetEditorTerrainPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.Grid /// </summary> public class Grid_1 : UiNode<TileSetEditorTerrainPanel, Godot.ColorRect, Grid_1> { public Grid_1(TileSetEditorTerrainPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Grid_1 Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.FocusBtn /// </summary> public class FocusBtn_1 : UiNode<TileSetEditorTerrainPanel, Godot.TextureButton, FocusBtn_1> { public FocusBtn_1(TileSetEditorTerrainPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override FocusBtn_1 Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg /// </summary> public class LeftBg : UiNode<TileSetEditorTerrainPanel, UI.TileSetEditorTerrain.TileEditArea, LeftBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.TileTexture /// </summary> public TileTexture L_TileTexture { get { if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture")); return _L_TileTexture; } } private TileTexture _L_TileTexture; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.Grid /// </summary> public Grid_1 L_Grid { get { if (_L_Grid == null) _L_Grid = new Grid_1(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid")); return _L_Grid; } } private Grid_1 _L_Grid; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.FocusBtn /// </summary> public FocusBtn_1 L_FocusBtn { get { if (_L_FocusBtn == null) _L_FocusBtn = new FocusBtn_1(UiPanel, Instance.GetNode<Godot.TextureButton>("FocusBtn")); return _L_FocusBtn; } } private FocusBtn_1 _L_FocusBtn; public LeftBg(TileSetEditorTerrainPanel uiPanel, UI.TileSetEditorTerrain.TileEditArea node) : base(uiPanel, node) { } public override LeftBg Clone() => new (UiPanel, (UI.TileSetEditorTerrain.TileEditArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer /// </summary> public class MarginContainer_1 : UiNode<TileSetEditorTerrainPanel, Godot.MarginContainer, MarginContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.LeftBg /// </summary> public LeftBg L_LeftBg { get { if (_L_LeftBg == null) _L_LeftBg = new LeftBg(UiPanel, Instance.GetNode<UI.TileSetEditorTerrain.TileEditArea>("LeftBg")); return _L_LeftBg; } } private LeftBg _L_LeftBg; public MarginContainer_1(TileSetEditorTerrainPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorTerrain.VSplitContainer.LeftBottom /// </summary> public class LeftBottom : UiNode<TileSetEditorTerrainPanel, Godot.Panel, LeftBottom> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.MarginContainer /// </summary> public MarginContainer_1 L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer_1 _L_MarginContainer; public LeftBottom(TileSetEditorTerrainPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override LeftBottom Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VSplitContainer"/>, 路径: TileSetEditorTerrain.VSplitContainer /// </summary> public class VSplitContainer : UiNode<TileSetEditorTerrainPanel, Godot.VSplitContainer, VSplitContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.LeftBottom2 /// </summary> public LeftBottom2 L_LeftBottom2 { get { if (_L_LeftBottom2 == null) _L_LeftBottom2 = new LeftBottom2(UiPanel, Instance.GetNode<Godot.Panel>("LeftBottom2")); return _L_LeftBottom2; } } private LeftBottom2 _L_LeftBottom2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.LeftBottom /// </summary> public LeftBottom L_LeftBottom { get { if (_L_LeftBottom == null) _L_LeftBottom = new LeftBottom(UiPanel, Instance.GetNode<Godot.Panel>("LeftBottom")); return _L_LeftBottom; } } private LeftBottom _L_LeftBottom; public VSplitContainer(TileSetEditorTerrainPanel uiPanel, Godot.VSplitContainer node) : base(uiPanel, node) { } public override VSplitContainer Clone() => new (UiPanel, (Godot.VSplitContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Sprite2D"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell.CellTexture /// </summary> public CellTexture S_CellTexture => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot.L_CellRoot.L_RightCell.L_CellTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainCellDropHandler"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.CellRoot.RightCell /// </summary> public RightCell S_RightCell => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot.L_CellRoot.L_RightCell; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture1 /// </summary> public TerrainTexture1 S_TerrainTexture1 => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot.L_TerrainTexture1; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture2 /// </summary> public TerrainTexture2 S_TerrainTexture2 => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot.L_TerrainTexture2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.TerrainTexture3 /// </summary> public TerrainTexture3 S_TerrainTexture3 => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot.L_TerrainTexture3; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot.Brush /// </summary> public Brush S_Brush => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot.L_Brush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg.TerrainRoot /// </summary> public TerrainRoot S_TerrainRoot => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg.L_TerrainRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditTerrain"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2.MarginContainer.LeftBottomBg /// </summary> public LeftBottomBg S_LeftBottomBg => L_VSplitContainer.L_LeftBottom2.L_MarginContainer.L_LeftBottomBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom2 /// </summary> public LeftBottom2 S_LeftBottom2 => L_VSplitContainer.L_LeftBottom2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TerrainCellDragHandler"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.CellRoot.LeftCell /// </summary> public LeftCell S_LeftCell => L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture.L_CellRoot.L_LeftCell; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="EditorMaskBrush"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture.MaskBrush /// </summary> public MaskBrush S_MaskBrush => L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture.L_MaskBrush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg.TileTexture /// </summary> public TileTexture S_TileTexture => L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg.L_TileTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorTerrain.TileEditArea"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom.MarginContainer.LeftBg /// </summary> public LeftBg S_LeftBg => L_VSplitContainer.L_LeftBottom.L_MarginContainer.L_LeftBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorTerrain.VSplitContainer.LeftBottom /// </summary> public LeftBottom S_LeftBottom => L_VSplitContainer.L_LeftBottom; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VSplitContainer"/>, 节点路径: TileSetEditorTerrain.VSplitContainer /// </summary> public VSplitContainer S_VSplitContainer => L_VSplitContainer; }