- namespace UI.MapEditorMapMark;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class MapEditorMapMark : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer
- /// </summary>
- public VBoxContainer L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((MapEditorMapMarkPanel)this, GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer _L_VBoxContainer;
-
-
- public MapEditorMapMark() : base(nameof(MapEditorMapMark))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapMark.VBoxContainer.MarkLabel
- /// </summary>
- public class MarkLabel : UiNode<MapEditorMapMarkPanel, Godot.Label, MarkLabel>
- {
- public MarkLabel(MapEditorMapMarkPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override MarkLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.PreinstallOption
- /// </summary>
- public class PreinstallOption : UiNode<MapEditorMapMarkPanel, Godot.OptionButton, PreinstallOption>
- {
- public PreinstallOption(MapEditorMapMarkPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
- public override PreinstallOption Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.AddPreinstall
- /// </summary>
- public class AddPreinstall : UiNode<MapEditorMapMarkPanel, Godot.Button, AddPreinstall>
- {
- public AddPreinstall(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override AddPreinstall Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.EditPreinstall
- /// </summary>
- public class EditPreinstall : UiNode<MapEditorMapMarkPanel, Godot.Button, EditPreinstall>
- {
- public EditPreinstall(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override EditPreinstall Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.DeletePreinstall
- /// </summary>
- public class DeletePreinstall : UiNode<MapEditorMapMarkPanel, Godot.Button, DeletePreinstall>
- {
- public DeletePreinstall(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override DeletePreinstall Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer
- /// </summary>
- public class HBoxContainer : UiNode<MapEditorMapMarkPanel, Godot.HBoxContainer, HBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.PreinstallOption
- /// </summary>
- public PreinstallOption L_PreinstallOption
- {
- get
- {
- if (_L_PreinstallOption == null) _L_PreinstallOption = new PreinstallOption(UiPanel, Instance.GetNodeOrNull<Godot.OptionButton>("PreinstallOption"));
- return _L_PreinstallOption;
- }
- }
- private PreinstallOption _L_PreinstallOption;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.AddPreinstall
- /// </summary>
- public AddPreinstall L_AddPreinstall
- {
- get
- {
- if (_L_AddPreinstall == null) _L_AddPreinstall = new AddPreinstall(UiPanel, Instance.GetNodeOrNull<Godot.Button>("AddPreinstall"));
- return _L_AddPreinstall;
- }
- }
- private AddPreinstall _L_AddPreinstall;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.EditPreinstall
- /// </summary>
- public EditPreinstall L_EditPreinstall
- {
- get
- {
- if (_L_EditPreinstall == null) _L_EditPreinstall = new EditPreinstall(UiPanel, Instance.GetNodeOrNull<Godot.Button>("EditPreinstall"));
- return _L_EditPreinstall;
- }
- }
- private EditPreinstall _L_EditPreinstall;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DeletePreinstall
- /// </summary>
- public DeletePreinstall L_DeletePreinstall
- {
- get
- {
- if (_L_DeletePreinstall == null) _L_DeletePreinstall = new DeletePreinstall(UiPanel, Instance.GetNodeOrNull<Godot.Button>("DeletePreinstall"));
- return _L_DeletePreinstall;
- }
- }
- private DeletePreinstall _L_DeletePreinstall;
-
- public HBoxContainer(MapEditorMapMarkPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapMark.VBoxContainer.MarkLabel2
- /// </summary>
- public class MarkLabel2 : UiNode<MapEditorMapMarkPanel, Godot.Label, MarkLabel2>
- {
- public MarkLabel2(MapEditorMapMarkPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override MarkLabel2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.DynamicTool.EditButton
- /// </summary>
- public class EditButton : UiNode<MapEditorMapMarkPanel, Godot.Button, EditButton>
- {
- public EditButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override EditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.DynamicTool.DeleteButton
- /// </summary>
- public class DeleteButton : UiNode<MapEditorMapMarkPanel, Godot.Button, DeleteButton>
- {
- public DeleteButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override DeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.DynamicTool
- /// </summary>
- public class DynamicTool : UiNode<MapEditorMapMarkPanel, Godot.HBoxContainer, DynamicTool>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.EditButton
- /// </summary>
- public EditButton L_EditButton
- {
- get
- {
- if (_L_EditButton == null) _L_EditButton = new EditButton(UiPanel, Instance.GetNodeOrNull<Godot.Button>("EditButton"));
- return _L_EditButton;
- }
- }
- private EditButton _L_EditButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DeleteButton
- /// </summary>
- public DeleteButton L_DeleteButton
- {
- get
- {
- if (_L_DeleteButton == null) _L_DeleteButton = new DeleteButton(UiPanel, Instance.GetNodeOrNull<Godot.Button>("DeleteButton"));
- return _L_DeleteButton;
- }
- }
- private DeleteButton _L_DeleteButton;
-
- public DynamicTool(MapEditorMapMarkPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override DynamicTool Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.AddWaveButton
- /// </summary>
- public class AddWaveButton : UiNode<MapEditorMapMarkPanel, Godot.Button, AddWaveButton>
- {
- public AddWaveButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override AddWaveButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.TextureButton
- /// </summary>
- public class TextureButton : UiNode<MapEditorMapMarkPanel, Godot.TextureButton, TextureButton>
- {
- public TextureButton(MapEditorMapMarkPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { }
- public override TextureButton Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.WaveButton.Select
- /// </summary>
- public class Select : UiNode<MapEditorMapMarkPanel, Godot.NinePatchRect, Select>
- {
- public Select(MapEditorMapMarkPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.WaveButton
- /// </summary>
- public class WaveButton : UiNode<MapEditorMapMarkPanel, Godot.Button, WaveButton>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.Select
- /// </summary>
- public Select L_Select
- {
- get
- {
- if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNodeOrNull<Godot.NinePatchRect>("Select"));
- return _L_Select;
- }
- }
- private Select _L_Select;
-
- public WaveButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override WaveButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer
- /// </summary>
- public class WaveContainer : UiNode<MapEditorMapMarkPanel, Godot.HBoxContainer, WaveContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.TextureButton
- /// </summary>
- public TextureButton L_TextureButton
- {
- get
- {
- if (_L_TextureButton == null) _L_TextureButton = new TextureButton(UiPanel, Instance.GetNodeOrNull<Godot.TextureButton>("TextureButton"));
- return _L_TextureButton;
- }
- }
- private TextureButton _L_TextureButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveButton
- /// </summary>
- public WaveButton L_WaveButton
- {
- get
- {
- if (_L_WaveButton == null) _L_WaveButton = new WaveButton(UiPanel, Instance.GetNodeOrNull<Godot.Button>("WaveButton"));
- return _L_WaveButton;
- }
- }
- private WaveButton _L_WaveButton;
-
- public WaveContainer(MapEditorMapMarkPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override WaveContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarginContainer.AddMarkButton
- /// </summary>
- public class AddMarkButton : UiNode<MapEditorMapMarkPanel, Godot.Button, AddMarkButton>
- {
- public AddMarkButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override AddMarkButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarginContainer
- /// </summary>
- public class MarginContainer : UiNode<MapEditorMapMarkPanel, Godot.MarginContainer, MarginContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.AddMarkButton
- /// </summary>
- public AddMarkButton L_AddMarkButton
- {
- get
- {
- if (_L_AddMarkButton == null) _L_AddMarkButton = new AddMarkButton(UiPanel, Instance.GetNodeOrNull<Godot.Button>("AddMarkButton"));
- return _L_AddMarkButton;
- }
- }
- private AddMarkButton _L_AddMarkButton;
-
- public MarginContainer(MapEditorMapMarkPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.MarkButton.Select
- /// </summary>
- public class Select_1 : UiNode<MapEditorMapMarkPanel, Godot.NinePatchRect, Select_1>
- {
- public Select_1(MapEditorMapMarkPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
- public override Select_1 Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.MarkButton
- /// </summary>
- public class MarkButton : UiNode<MapEditorMapMarkPanel, Godot.Button, MarkButton>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.Select
- /// </summary>
- public Select_1 L_Select
- {
- get
- {
- if (_L_Select == null) _L_Select = new Select_1(UiPanel, Instance.GetNodeOrNull<Godot.NinePatchRect>("Select"));
- return _L_Select;
- }
- }
- private Select_1 _L_Select;
-
- public MarkButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override MarkButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem
- /// </summary>
- public class MarkItem : UiNode<MapEditorMapMarkPanel, Godot.HBoxContainer, MarkItem>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkButton
- /// </summary>
- public MarkButton L_MarkButton
- {
- get
- {
- if (_L_MarkButton == null) _L_MarkButton = new MarkButton(UiPanel, Instance.GetNodeOrNull<Godot.Button>("MarkButton"));
- return _L_MarkButton;
- }
- }
- private MarkButton _L_MarkButton;
-
- public MarkItem(MapEditorMapMarkPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override MarkItem Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer
- /// </summary>
- public class MarkContainer : UiNode<MapEditorMapMarkPanel, Godot.MarginContainer, MarkContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkItem
- /// </summary>
- public MarkItem L_MarkItem
- {
- get
- {
- if (_L_MarkItem == null) _L_MarkItem = new MarkItem(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("MarkItem"));
- return _L_MarkItem;
- }
- }
- private MarkItem _L_MarkItem;
-
- public MarkContainer(MapEditorMapMarkPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { }
- public override MarkContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem
- /// </summary>
- public class WaveItem : UiNode<MapEditorMapMarkPanel, Godot.VBoxContainer, WaveItem>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveContainer
- /// </summary>
- public WaveContainer L_WaveContainer
- {
- get
- {
- if (_L_WaveContainer == null) _L_WaveContainer = new WaveContainer(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("WaveContainer"));
- return _L_WaveContainer;
- }
- }
- private WaveContainer _L_WaveContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.MarginContainer
- /// </summary>
- public MarginContainer L_MarginContainer
- {
- get
- {
- if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNodeOrNull<Godot.MarginContainer>("MarginContainer"));
- return _L_MarginContainer;
- }
- }
- private MarginContainer _L_MarginContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.MarkContainer
- /// </summary>
- public MarkContainer L_MarkContainer
- {
- get
- {
- if (_L_MarkContainer == null) _L_MarkContainer = new MarkContainer(UiPanel, Instance.GetNodeOrNull<Godot.MarginContainer>("MarkContainer"));
- return _L_MarkContainer;
- }
- }
- private MarkContainer _L_MarkContainer;
-
- public WaveItem(MapEditorMapMarkPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override WaveItem Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer
- /// </summary>
- public class VBoxContainer_1 : UiNode<MapEditorMapMarkPanel, Godot.VBoxContainer, VBoxContainer_1>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.AddWaveButton
- /// </summary>
- public AddWaveButton L_AddWaveButton
- {
- get
- {
- if (_L_AddWaveButton == null) _L_AddWaveButton = new AddWaveButton(UiPanel, Instance.GetNodeOrNull<Godot.Button>("AddWaveButton"));
- return _L_AddWaveButton;
- }
- }
- private AddWaveButton _L_AddWaveButton;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.WaveItem
- /// </summary>
- public WaveItem L_WaveItem
- {
- get
- {
- if (_L_WaveItem == null) _L_WaveItem = new WaveItem(UiPanel, Instance.GetNodeOrNull<Godot.VBoxContainer>("WaveItem"));
- return _L_WaveItem;
- }
- }
- private WaveItem _L_WaveItem;
-
- public VBoxContainer_1(MapEditorMapMarkPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<MapEditorMapMarkPanel, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.VBoxContainer
- /// </summary>
- public VBoxContainer_1 L_VBoxContainer
- {
- get
- {
- if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNodeOrNull<Godot.VBoxContainer>("VBoxContainer"));
- return _L_VBoxContainer;
- }
- }
- private VBoxContainer_1 _L_VBoxContainer;
-
- public ScrollContainer(MapEditorMapMarkPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer
- /// </summary>
- public class VBoxContainer : UiNode<MapEditorMapMarkPanel, Godot.VBoxContainer, VBoxContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.MarkLabel
- /// </summary>
- public MarkLabel L_MarkLabel
- {
- get
- {
- if (_L_MarkLabel == null) _L_MarkLabel = new MarkLabel(UiPanel, Instance.GetNodeOrNull<Godot.Label>("MarkLabel"));
- return _L_MarkLabel;
- }
- }
- private MarkLabel _L_MarkLabel;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.HBoxContainer
- /// </summary>
- public HBoxContainer L_HBoxContainer
- {
- get
- {
- if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("HBoxContainer"));
- return _L_HBoxContainer;
- }
- }
- private HBoxContainer _L_HBoxContainer;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.MarkLabel2
- /// </summary>
- public MarkLabel2 L_MarkLabel2
- {
- get
- {
- if (_L_MarkLabel2 == null) _L_MarkLabel2 = new MarkLabel2(UiPanel, Instance.GetNodeOrNull<Godot.Label>("MarkLabel2"));
- return _L_MarkLabel2;
- }
- }
- private MarkLabel2 _L_MarkLabel2;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.DynamicTool
- /// </summary>
- public DynamicTool L_DynamicTool
- {
- get
- {
- if (_L_DynamicTool == null) _L_DynamicTool = new DynamicTool(UiPanel, Instance.GetNodeOrNull<Godot.HBoxContainer>("DynamicTool"));
- return _L_DynamicTool;
- }
- }
- private DynamicTool _L_DynamicTool;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapMark.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNodeOrNull<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
- public VBoxContainer(MapEditorMapMarkPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.VBoxContainer.MarkLabel
- /// </summary>
- public MarkLabel S_MarkLabel => L_VBoxContainer.L_MarkLabel;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.PreinstallOption
- /// </summary>
- public PreinstallOption S_PreinstallOption => L_VBoxContainer.L_HBoxContainer.L_PreinstallOption;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.AddPreinstall
- /// </summary>
- public AddPreinstall S_AddPreinstall => L_VBoxContainer.L_HBoxContainer.L_AddPreinstall;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.EditPreinstall
- /// </summary>
- public EditPreinstall S_EditPreinstall => L_VBoxContainer.L_HBoxContainer.L_EditPreinstall;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.DeletePreinstall
- /// </summary>
- public DeletePreinstall S_DeletePreinstall => L_VBoxContainer.L_HBoxContainer.L_DeletePreinstall;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer
- /// </summary>
- public HBoxContainer S_HBoxContainer => L_VBoxContainer.L_HBoxContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.VBoxContainer.MarkLabel2
- /// </summary>
- public MarkLabel2 S_MarkLabel2 => L_VBoxContainer.L_MarkLabel2;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DynamicTool.EditButton
- /// </summary>
- public EditButton S_EditButton => L_VBoxContainer.L_DynamicTool.L_EditButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DynamicTool.DeleteButton
- /// </summary>
- public DeleteButton S_DeleteButton => L_VBoxContainer.L_DynamicTool.L_DeleteButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.DynamicTool
- /// </summary>
- public DynamicTool S_DynamicTool => L_VBoxContainer.L_DynamicTool;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.AddWaveButton
- /// </summary>
- public AddWaveButton S_AddWaveButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_AddWaveButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.TextureButton
- /// </summary>
- public TextureButton S_TextureButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_WaveContainer.L_TextureButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.WaveButton
- /// </summary>
- public WaveButton S_WaveButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_WaveContainer.L_WaveButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer
- /// </summary>
- public WaveContainer S_WaveContainer => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_WaveContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarginContainer.AddMarkButton
- /// </summary>
- public AddMarkButton S_AddMarkButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarginContainer.L_AddMarkButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarginContainer
- /// </summary>
- public MarginContainer S_MarginContainer => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarginContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.MarkButton
- /// </summary>
- public MarkButton S_MarkButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarkContainer.L_MarkItem.L_MarkButton;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem
- /// </summary>
- public MarkItem S_MarkItem => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarkContainer.L_MarkItem;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer
- /// </summary>
- public MarkContainer S_MarkContainer => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarkContainer;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem
- /// </summary>
- public WaveItem S_WaveItem => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer
- /// </summary>
- public ScrollContainer S_ScrollContainer => L_VBoxContainer.L_ScrollContainer;
-
- }