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DungeonShooting / DungeonShooting_Godot / scene / Dungeon.tscn
@小李xl 小李xl on 21 Feb 2024 1 KB 小修改
  1. [gd_scene load_steps=3 format=3 uid="uid://bqf2vks5ggnsp"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/Dungeon.cs" id="1_txiyv"]
  4.  
  5. [sub_resource type="Environment" id="Environment_g06jj"]
  6. background_mode = 3
  7. glow_enabled = true
  8. glow_normalized = true
  9. glow_strength = 1.05
  10. glow_blend_mode = 1
  11.  
  12. [node name="Dungeon" type="CanvasModulate"]
  13. script = ExtResource("1_txiyv")
  14. metadata/_edit_vertical_guides_ = []
  15.  
  16. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  17. environment = SubResource("Environment_g06jj")
  18.  
  19. [node name="TileRoot" type="TileMap" parent="." groups=["navigation"]]
  20. y_sort_enabled = true
  21. format = 2
  22.  
  23. [node name="NavigationRoot" type="Node2D" parent="TileRoot"]
  24. z_index = -2
  25.  
  26. [node name="StaticSpriteRoot" type="Node2D" parent="TileRoot"]
  27. z_index = -2
  28.  
  29. [node name="NormalLayer" type="Node2D" parent="TileRoot"]
  30. z_index = -1
  31.  
  32. [node name="YSortLayer" type="Node2D" parent="TileRoot"]
  33. z_index = 2
  34. y_sort_enabled = true
  35.  
  36. [node name="AffiliationAreaRoot" type="Node2D" parent="TileRoot"]
  37.  
  38. [node name="FogMaskRoot" type="Node2D" parent="TileRoot"]