Newer
Older
DungeonShooting / DungeonShooting_Godot / resource / material / Outline2.tres
  1. [gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://jywcy17le5fd"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Outline2.gdshader" id="1_skooq"]
  4.  
  5. [resource]
  6. resource_local_to_scene = true
  7. shader = ExtResource("1_skooq")
  8. shader_parameter/outline_color = Color(0, 0, 0, 1)
  9. shader_parameter/scale = 1.0