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DungeonShooting / DungeonShooting_Godot / scene / World.tscn
[gd_scene load_steps=3 format=3 uid="uid://bqf2vks5ggnsp"]

[ext_resource type="Script" path="res://src/game/room/World.cs" id="1_kt3mm"]

[sub_resource type="Environment" id="Environment_g06jj"]
background_mode = 3
glow_enabled = true
glow_normalized = true
glow_strength = 1.05
glow_blend_mode = 1

[node name="World" type="CanvasModulate" node_paths=PackedStringArray("NormalLayer", "YSortLayer", "TileRoot", "StaticSpriteRoot", "AffiliationAreaRoot", "FogMaskRoot", "NavigationRoot")]
script = ExtResource("1_kt3mm")
NormalLayer = NodePath("TileRoot/NormalLayer")
YSortLayer = NodePath("TileRoot/YSortLayer")
TileRoot = NodePath("TileRoot")
StaticSpriteRoot = NodePath("TileRoot/StaticSpriteRoot")
AffiliationAreaRoot = NodePath("TileRoot/AffiliationAreaRoot")
FogMaskRoot = NodePath("TileRoot/FogMaskRoot")
NavigationRoot = NodePath("TileRoot/NavigationRoot")
metadata/_edit_vertical_guides_ = []

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_g06jj")

[node name="TileRoot" type="TileMap" parent="." groups=["navigation"]]
y_sort_enabled = true
format = 2

[node name="NavigationRoot" type="Node2D" parent="TileRoot"]
z_index = -2

[node name="StaticSpriteRoot" type="Node2D" parent="TileRoot"]
z_index = -2

[node name="NormalLayer" type="Node2D" parent="TileRoot"]
z_index = -1

[node name="YSortLayer" type="Node2D" parent="TileRoot"]
y_sort_enabled = true

[node name="AffiliationAreaRoot" type="Node2D" parent="TileRoot"]

[node name="FogMaskRoot" type="Node2D" parent="TileRoot"]