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DungeonShooting / DungeonShooting_Godot / src / game / manager / InputManager.cs
@小李xl 小李xl on 21 Sep 2022 301 bytes 编写代码ide样式

using Godot;

public static class InputManager
{
    // public static Vector2 MousePosition => GameManager.Instance.GetGlobalMousePosition() / 4;
    //
    // public static Vector2 GetLocalMousePosition(Node2D target)
    // {
    //     return target.GetLocalMousePosition() / 4;
    // }
    
}