[gd_scene load_steps=7 format=3 uid="uid://3xtqrx17y14p"] [ext_resource type="Script" path="res://src/game/activity/prop/buff/BuffPropProp0005.cs" id="1_6dlc2"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_qa4yg"] [ext_resource type="SpriteFrames" uid="uid://bvqp46degt1rg" path="res://resource/spriteFrames/prop/buff/BuffProp0005.tres" id="3_1mcnn"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_mrkt4"] resource_local_to_scene = true shader = ExtResource("1_qa4yg") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/alpha = 1.0 shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false [sub_resource type="ShaderMaterial" id="ShaderMaterial_b6ii6"] resource_local_to_scene = true shader = ExtResource("1_qa4yg") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/alpha = 1.0 shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false [sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"] size = Vector2(12, 10) [node name="BuffProp0005" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")] collision_layer = 4 script = ExtResource("1_6dlc2") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_mrkt4") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_b6ii6") sprite_frames = ExtResource("3_1mcnn") [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_cpqup")