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DungeonShooting / DungeonShooting_Godot / prefab / bullet / normal / Bullet0004.tscn
@小李xl 小李xl on 9 Nov 2023 3 KB 制作3个道具
  1. [gd_scene load_steps=12 format=3 uid="uid://d0h4xfi1oqf1l"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/activity/bullet/normal/BoomBullet.cs" id="1_1jbgr"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_w1qob"]
  5. [ext_resource type="SpriteFrames" uid="uid://d3vma1qjo478l" path="res://resource/spriteFrames/bullet/Bullet0004.tres" id="3_bttus"]
  6. [ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/effects/common/Smoke.png" id="3_ofn8c"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v77gw"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_w1qob")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = false
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_p0wfd"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("2_w1qob")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = false
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = true
  29.  
  30. [sub_resource type="RectangleShape2D" id="RectangleShape2D_c0onq"]
  31. size = Vector2(4, 4)
  32.  
  33. [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_chi2i"]
  34. particles_animation = true
  35. particles_anim_h_frames = 3
  36. particles_anim_v_frames = 1
  37. particles_anim_loop = false
  38.  
  39. [sub_resource type="Curve" id="Curve_dt320"]
  40. _data = [Vector2(0, 0.730415), 0.0, 0.0, 0, 0, Vector2(0.245238, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.0235023), 0.0, 0.0, 0, 0]
  41. point_count = 3
  42.  
  43. [sub_resource type="CurveTexture" id="CurveTexture_uftx4"]
  44. curve = SubResource("Curve_dt320")
  45.  
  46. [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kelfq"]
  47. lifetime_randomness = 0.7
  48. particle_flag_disable_z = true
  49. angle_max = 360.0
  50. spread = 180.0
  51. initial_velocity_min = 5.0
  52. initial_velocity_max = 15.0
  53. angular_velocity_max = 45.0
  54. gravity = Vector3(0, 0, 0)
  55. scale_min = 0.15
  56. scale_max = 0.6
  57. scale_curve = SubResource("CurveTexture_uftx4")
  58. color = Color(0.619608, 0.619608, 0.619608, 1)
  59. anim_offset_max = 1.0
  60.  
  61. [node name="Bullet0003" type="CharacterBody2D" node_paths=PackedStringArray("Particles", "CollisionArea", "ShadowSprite", "AnimatedSprite", "Collision")]
  62. collision_layer = 2
  63. script = ExtResource("1_1jbgr")
  64. Particles = NodePath("AnimatedSprite/GPUParticles2D")
  65. CollisionArea = NodePath("AnimatedSprite/CollisionArea")
  66. ShadowSprite = NodePath("ShadowSprite")
  67. AnimatedSprite = NodePath("AnimatedSprite")
  68. Collision = NodePath("Collision")
  69.  
  70. [node name="ShadowSprite" type="Sprite2D" parent="."]
  71. z_index = -1
  72. material = SubResource("ShaderMaterial_v77gw")
  73.  
  74. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  75. material = SubResource("ShaderMaterial_p0wfd")
  76. sprite_frames = ExtResource("3_bttus")
  77. animation = &"move"
  78. frame_progress = 0.0471243
  79.  
  80. [node name="CollisionArea" type="Area2D" parent="AnimatedSprite"]
  81. collision_layer = 0
  82. collision_mask = 0
  83. monitorable = false
  84.  
  85. [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatedSprite/CollisionArea"]
  86. position = Vector2(1, 0)
  87. shape = SubResource("RectangleShape2D_c0onq")
  88.  
  89. [node name="GPUParticles2D" type="GPUParticles2D" parent="AnimatedSprite"]
  90. material = SubResource("CanvasItemMaterial_chi2i")
  91. amount = 10
  92. process_material = SubResource("ParticleProcessMaterial_kelfq")
  93. texture = ExtResource("3_ofn8c")
  94. lifetime = 0.5
  95.  
  96. [node name="Collision" type="CollisionShape2D" parent="."]
  97. shape = SubResource("RectangleShape2D_c0onq")