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DungeonShooting / DungeonShooting_Godot / prefab / ui / TileSetEditorSegment.tscn
[gd_scene load_steps=7 format=3 uid="uid://daias2tkvj20c"]

[ext_resource type="Script" path="res://src/game/ui/tileSetEditorSegment/TileSetEditorSegmentPanel.cs" id="1_to1lc"]
[ext_resource type="Script" path="res://src/game/ui/tileSetEditorSegment/TileEditArea.cs" id="2_h43yx"]
[ext_resource type="Shader" path="res://resource/material/Grid.gdshader" id="2_t1p2n"]
[ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="2_wr143"]
[ext_resource type="Script" path="res://src/game/ui/tileSetEditorSegment/MaskBrush.cs" id="4_ytys0"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_u3xqn"]
shader = ExtResource("2_t1p2n")
shader_parameter/color = Color(0.529412, 0.529412, 0.529412, 0.0431373)
shader_parameter/size = Vector2(1334, 1076)
shader_parameter/line_width = 2
shader_parameter/offset = Vector2(0, 0)
shader_parameter/grid_size = 16.0

[node name="TileSetEditorSegment" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_to1lc")

[node name="HSplitContainer" type="HSplitContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2

[node name="Left" type="Panel" parent="HSplitContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 70.0

[node name="MarginContainer" type="MarginContainer" parent="HSplitContainer/Left"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 2
theme_override_constants/margin_top = 2
theme_override_constants/margin_right = 2
theme_override_constants/margin_bottom = 2

[node name="LeftBg" type="ColorRect" parent="HSplitContainer/Left/MarginContainer"]
clip_children = 2
z_index = 1
layout_mode = 2
color = Color(0.203922, 0.203922, 0.203922, 1)
script = ExtResource("2_h43yx")

[node name="TileTexture" type="TextureRect" parent="HSplitContainer/Left/MarginContainer/LeftBg"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -32.0
offset_top = -32.0
offset_right = 32.0
offset_bottom = 32.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(2, 2)
texture = ExtResource("2_wr143")

[node name="MaskRoot" type="Control" parent="HSplitContainer/Left/MarginContainer/LeftBg/TileTexture"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2

[node name="MaskRect" type="ColorRect" parent="HSplitContainer/Left/MarginContainer/LeftBg/TileTexture/MaskRoot"]
layout_mode = 1
offset_right = 16.0
offset_bottom = 16.0
mouse_filter = 2
color = Color(0, 0, 0, 0.588235)

[node name="MaskBrush" type="Control" parent="HSplitContainer/Left/MarginContainer/LeftBg/TileTexture"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("4_ytys0")

[node name="Grid" type="ColorRect" parent="HSplitContainer/Left/MarginContainer/LeftBg"]
material = SubResource("ShaderMaterial_u3xqn")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2

[node name="Right" type="Panel" parent="HSplitContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_stretch_ratio = 30.0

[node name="MarginContainer" type="MarginContainer" parent="HSplitContainer/Right"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 2
theme_override_constants/margin_top = 2
theme_override_constants/margin_right = 2
theme_override_constants/margin_bottom = 2