- using Godot;
- /// <summary>
- /// 武器背包 武器容量+1
- /// </summary>
- [Tool]
- public partial class BuffProp0013 : BuffProp
- {
- public override void OnPickUpItem()
- {
- if (Master is AdvancedRole advancedRole)
- {
- advancedRole.WeaponPack.SetCapacity(advancedRole.WeaponPack.Capacity + 1);
- }
- }
- public override void OnRemoveItem()
- {
- if (Master is AdvancedRole advancedRole)
- {
- advancedRole.WeaponPack.SetCapacity(advancedRole.WeaponPack.Capacity - 1);
- }
- }
- }