[gd_scene load_steps=10 format=3 uid="uid://dswcawdc85pgq"] [ext_resource type="Script" path="res://src/framework/activity/ActivityObjectTemplate.cs" id="1_8es7a"] [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_d8jnk"] [ext_resource type="Texture2D" uid="uid://dviv44fhwvkb1" path="res://resource/sprite/map/map1/door1_down.png" id="3_knmoy"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_x5aop"] resource_local_to_scene = true shader = ExtResource("2_d8jnk") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_f8vun"] resource_local_to_scene = true shader = ExtResource("2_d8jnk") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="AtlasTexture" id="AtlasTexture_wfl7i"] atlas = ExtResource("3_knmoy") region = Rect2(32, 0, 32, 32) [sub_resource type="AtlasTexture" id="AtlasTexture_j20kt"] atlas = ExtResource("3_knmoy") region = Rect2(32, 32, 16, 48) [sub_resource type="SpriteFrames" id="SpriteFrames_ugstb"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_wfl7i") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_j20kt") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_lvvwj"] resource_local_to_scene = true size = Vector2(32, 23) [node name="RoomDoor" type="Node"] script = ExtResource("1_8es7a") collision_layer = 1 z_index = 15 [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -1 material = SubResource("ShaderMaterial_x5aop") position = Vector2(0, 8) [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_f8vun") position = Vector2(0, -8) sprite_frames = SubResource("SpriteFrames_ugstb") [node name="Collision" type="CollisionShape2D" parent="."] position = Vector2(0, -3.5) shape = SubResource("RectangleShape2D_lvvwj")