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DungeonShooting / DungeonShooting_Godot / prefab / effect / BulletSmoke.tscn
[gd_scene load_steps=10 format=3 uid="uid://dtr8nurmv2qtg"]

[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/effects/Smoke.png" id="1"]
[ext_resource type="Texture2D" uid="uid://dwa4chrugc6b1" path="res://resource/effects/Collision.png" id="2"]

[sub_resource type="CanvasItemMaterial" id="1"]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="Curve" id="Curve_kve5o"]
_data = [Vector2(0.00645161, 0), 0.0, 0.0, 0, 0, Vector2(0.151613, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3

[sub_resource type="CurveTexture" id="CurveTexture_yr1bt"]
curve = SubResource("Curve_kve5o")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_gpp81"]
lifetime_randomness = 0.5
particle_flag_disable_z = true
spread = 25.0
gravity = Vector3(0, 0, 0)
initial_velocity_max = 90.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
angle_max = 360.0
scale_curve = SubResource("CurveTexture_yr1bt")
color = Color(0.75, 0.75, 0.75, 0.470588)
anim_offset_max = 1.0

[sub_resource type="Animation" id="5"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [false]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [true]
}

[sub_resource type="Animation" id="6"]
resource_name = "Smoke"
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:emitting")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/1/type = "method"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"queue_free"
}]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.05, 0.1, 0.15),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [0, 1, 2, 3]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite2D:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_uuiu7"]
_data = {
"RESET": SubResource("5"),
"Smoke": SubResource("6")
}

[node name="BulletSmoke" type="GPUParticles2D"]
material = SubResource("1")
emitting = false
process_material = SubResource("ParticleProcessMaterial_gpp81")
texture = ExtResource("1")
lifetime = 0.4
one_shot = true
explosiveness = 0.9
fixed_fps = 20

[node name="Sprite2D" type="Sprite2D" parent="."]
modulate = Color(1.6, 1.6, 1.6, 1)
texture = ExtResource("2")
offset = Vector2(8, 0)
hframes = 4

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "Smoke"
libraries = {
"": SubResource("AnimationLibrary_uuiu7")
}