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DungeonShooting / DungeonShooting_Godot / scene / test / TestRoomFog.tscn
[gd_scene load_steps=3 format=3 uid="uid://bgbjg8virrams"]

[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="1_bty2r"]
[ext_resource type="Texture2D" uid="uid://uhhfgdhpk7i4" path="res://icon.png" id="1_d62vx"]


[node name="TestRoomFog" type="Node2D"]

[node name="PointLight2D" type="PointLight2D" parent="."]
position = Vector2(705, -196)
scale = Vector2(50, 50)
color = Color(1, 1, 1, 0.180392)
blend_mode = 2
range_item_cull_mask = 3
texture = ExtResource("1_bty2r")

[node name="PointLight2D2" type="PointLight2D" parent="."]
position = Vector2(372, 65)
scale = Vector2(50, 50)
blend_mode = 2
texture = ExtResource("1_bty2r")

[node name="CanvasModulate" type="CanvasModulate" parent="."]
light_mask = 3
position = Vector2(-16, 33)
color = Color(0, 0, 0, 1)

[node name="Sprite2D" type="Sprite2D" parent="CanvasModulate"]
light_mask = 3
position = Vector2(117, 318)
scale = Vector2(50, 46.168)
texture = ExtResource("1_d62vx")