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DungeonShooting / DungeonShooting_Godot / prefab / role / template / RoleTemplate.tscn
@小李xl 小李xl on 19 Nov 2023 3 KB 角色攻击状态
  1. [gd_scene load_steps=9 format=3 uid="uid://cyrcv2jdgr8cf"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_xk5yk"]
  4. [ext_resource type="Script" path="res://src/game/activity/role/MountRotation.cs" id="2_5ddpw"]
  5. [ext_resource type="SpriteFrames" uid="uid://c8h5svp76h3kw" path="res://resource/spriteFrames/role/Role_tip.tres" id="3_bo78w"]
  6.  
  7. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"]
  8. resource_local_to_scene = true
  9. shader = ExtResource("1_xk5yk")
  10. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  11. shader_parameter/schedule = 0.0
  12. shader_parameter/modulate = Color(1, 1, 1, 1)
  13. shader_parameter/show_outline = true
  14. shader_parameter/outline_color = Color(0, 0, 0, 1)
  15. shader_parameter/outline_rainbow = false
  16. shader_parameter/outline_use_blend = true
  17.  
  18. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
  19. resource_local_to_scene = true
  20. shader = ExtResource("1_xk5yk")
  21. shader_parameter/blend = Color(1, 1, 1, 1)
  22. shader_parameter/schedule = 0.0
  23. shader_parameter/modulate = Color(1, 1, 1, 1)
  24. shader_parameter/show_outline = true
  25. shader_parameter/outline_color = Color(0, 0, 0, 1)
  26. shader_parameter/outline_rainbow = false
  27. shader_parameter/outline_use_blend = true
  28.  
  29. [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"]
  30. radius = 4.0
  31.  
  32. [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
  33. size = Vector2(12, 18)
  34.  
  35. [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
  36. size = Vector2(10, 16.5)
  37.  
  38. [node name="RoleTemplate" type="CharacterBody2D"]
  39. collision_layer = 0
  40.  
  41. [node name="ShadowSprite" type="Sprite2D" parent="."]
  42. z_index = -1
  43. material = SubResource("ShaderMaterial_v2kfw")
  44.  
  45. [node name="BackMountPoint" type="Marker2D" parent="."]
  46. position = Vector2(0, -12)
  47.  
  48. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  49. material = SubResource("ShaderMaterial_yif6x")
  50. offset = Vector2(0, -12)
  51.  
  52. [node name="Collision" type="CollisionShape2D" parent="."]
  53. position = Vector2(0, -4)
  54. shape = SubResource("CircleShape2D_5pj80")
  55.  
  56. [node name="HurtArea" type="Area2D" parent="."]
  57. collision_layer = 0
  58. collision_mask = 0
  59. monitoring = false
  60.  
  61. [node name="HurtCollision" type="CollisionShape2D" parent="HurtArea"]
  62. position = Vector2(0, -9)
  63. shape = SubResource("RectangleShape2D_1eja2")
  64.  
  65. [node name="InteractiveArea" type="Area2D" parent="."]
  66. visible = false
  67. collision_layer = 0
  68. collision_mask = 4
  69. monitorable = false
  70.  
  71. [node name="InteractiveCollision" type="CollisionShape2D" parent="InteractiveArea"]
  72. position = Vector2(0, -5)
  73. shape = SubResource("RectangleShape2D_n68nu")
  74.  
  75. [node name="MountPoint" type="Marker2D" parent="."]
  76. position = Vector2(2, -8)
  77. script = ExtResource("2_5ddpw")
  78.  
  79. [node name="MeleeAttackArea" type="Area2D" parent="MountPoint"]
  80. collision_layer = 0
  81. collision_mask = 0
  82. monitorable = false
  83.  
  84. [node name="MeleeAttackCollision" type="CollisionPolygon2D" parent="MountPoint/MeleeAttackArea"]
  85.  
  86. [node name="TipRoot" type="Node2D" parent="."]
  87.  
  88. [node name="TipSprite" type="AnimatedSprite2D" parent="TipRoot"]
  89. visible = false
  90. position = Vector2(0, -22)
  91. sprite_frames = ExtResource("3_bo78w")
  92.  
  93. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]