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DungeonShooting / DungeonShooting_Godot / prefab / role / Role.tscn
[gd_scene load_steps=8 format=3 uid="uid://4v6441urmwrf"]

[ext_resource type="Script" path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" id="2"]
[ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_q6jwp"]
[ext_resource type="Script" path="res://src/game/role/MountRotation.cs" id="4"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"]
resource_local_to_scene = true
shader = ExtResource("2_q6jwp")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
resource_local_to_scene = true
shader = ExtResource("2_q6jwp")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
size = Vector2(10, 15)

[sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
size = Vector2(10, 16.5)

[node name="Role" type="Node"]
script = ExtResource("2")
UseYSort = true

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -5
material = SubResource("ShaderMaterial_v2kfw")

[node name="BackMountPoint" type="Marker2D" parent="."]
position = Vector2(0, -10)

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_yif6x")
position = Vector2(0, -12)

[node name="Collision" type="CollisionShape2D" parent="."]

[node name="HurtArea" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 0
monitoring = false

[node name="CollisionShape2D" type="CollisionShape2D" parent="HurtArea"]
position = Vector2(0, -7.5)
shape = SubResource("RectangleShape2D_1eja2")

[node name="InteractiveArea" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 4
monitorable = false

[node name="Collision" type="CollisionShape2D" parent="InteractiveArea"]
position = Vector2(0, -5)
shape = SubResource("RectangleShape2D_n68nu")

[node name="MountPoint" type="Marker2D" parent="."]
position = Vector2(2, -4)
script = ExtResource("4")

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]