[gd_scene load_steps=9 format=3 uid="uid://cguea7a1vauvm"] [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="1"] [ext_resource type="Script" path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" id="3"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"] resource_local_to_scene = true shader = ExtResource("1") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"] resource_local_to_scene = true shader = ExtResource("1") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_3p5jk"] size = Vector2(15.6, 7) [sub_resource type="Animation" id="Animation_3piau"] resource_name = "floodlight" length = 3.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 2.3, 2.6, 2.7, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 0, "values": [0, 0, 0.5, 0.5, 0] } [sub_resource type="Animation" id="Animation_x136i"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("AnimatedSprite:material:shader_parameter/schedule") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"] _data = { "RESET": SubResource("Animation_x136i"), "floodlight": SubResource("Animation_3piau") } [node name="Weapon" type="Node"] script = ExtResource("3") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -5 material = SubResource("ShaderMaterial_cbiyh") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_o36tv") position = Vector2(0.4, -2.6) scale = Vector2(0.8, 0.8) [node name="WeaponBody" type="Area2D" parent="."] collision_layer = 4 collision_mask = 0 [node name="OriginPoint" type="Marker2D" parent="WeaponBody"] position = Vector2(-3.6, -1.1) [node name="ShellPoint" type="Marker2D" parent="WeaponBody"] position = Vector2(-2.6, -2.6) [node name="FirePoint" type="Marker2D" parent="WeaponBody"] position = Vector2(7.4, -1.1) [node name="Collision" type="CollisionShape2D" parent="WeaponBody"] position = Vector2(0.6, 0.2) shape = SubResource("RectangleShape2D_3p5jk") [node name="Collision" type="CollisionShape2D" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_trkjd") }