[gd_scene load_steps=9 format=3 uid="uid://dp6n6l6wq1hvs"] [ext_resource type="Texture2D" uid="uid://dto03bc2qbhnj" path="res://resource/sprite/shell/shellCase.png" id="1"] [ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2"] [ext_resource type="Script" path="res://addons/dungeonShooting_plugin/ActivityObjectTemplate.cs" id="3"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"] resource_local_to_scene = true shader = ExtResource("2") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1 [sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"] resource_local_to_scene = true shader = ExtResource("2") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0 [sub_resource type="SpriteFrames" id="SpriteFrames_4huvy"] animations = [{ "frames": [{ "duration": 1.0, "texture": ExtResource("1") }], "loop": true, "name": &"default", "speed": 5.0 }] [sub_resource type="Animation" id="Animation_kjsto"] resource_name = "Flicker" [sub_resource type="AnimationLibrary" id="AnimationLibrary_cpq4j"] _data = { "Flicker": SubResource("Animation_kjsto") } [node name="ShellCase" type="Node"] script = ExtResource("3") [node name="ShadowSprite" type="Sprite2D" parent="."] z_index = -5 material = SubResource("ShaderMaterial_px12l") [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_7e6fo") sprite_frames = SubResource("SpriteFrames_4huvy") [node name="Collision" type="CollisionShape2D" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_cpq4j") }